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Review / Majin and the Forsaken Kingdom

What a keeper league giant and a thief altruistic? Friendship, of course, that in the Majin Forsaken Kingdom and becomes the pivot around which develops an epic adventure, yet emotionally intense.

Majin and the Forsaken Kingdom
Developer: Game Republic
Publisher: Namco Bandai Games
Distributor: Namco Bandai Partners
Italy Genre: Action / Puzzle
Platform: Xbox 360 (available for PlayStation 3)
Related Titles: ICO (PlayStation 2), Prince of Persia (PlayStation 3, Xbox 360), Enslaved (PlayStation 3, Xbox 360), The Legend of Zelda: Twilight Princess (GameCube, Wii)

the fairest of them all

The kingdom Tepeu in which you adventure, the gentleman thief, and a Land the desolate ruins of which are reminiscent of a time when humanity flourished. But the Darkness has been wrapped around with darkness and evil, changing the men in the shadows black which protect the borders. With the task to eradicate this age-old occupation and prevent its extension to your home village, Tepeu will face many difficulties and dangers to penetrate further into the castle, the heart of darkness, and so bring peace to the kingdom. Be able to very little by itself: in the giant Majin will soon find a valuable ally with whom to become friends and embark on a memorable journey in which cooperation between the two will bring new hope. The relationship that develops is not only a central element of gameplay, but also the greatest strength of the title Game Republic, which offers a delicious pair of heroes - the fast and smart and powerful Tepeu Teotl - well characterized that evolve during the adventure. When becoming friends for the first time, or when Teotl tells its past through stylized scenes it feels involved until the end, so deep is the fairy-tale atmosphere.


Tepeu can interact with Teotl to resolve many situations, fighting in tandem from addressing - through the combo where the two deepen the relationship becoming stronger - or environmental puzzles that block your path towards the next target. Although it is often to find a loophole to open a door, the puzzles are varied and require you to look into the scenario pausing to think more than we expected. A quality that remains for most of the adventure, keeping at bay the repetitiveness with situations where there are often different sections of rare platfom. Activation of the explosive barrels gear and catapults, or use the ladder to the heights as Majin, each section of the vast map offers an interesting approach to various situations.


With the progress in the adventure, elemental powers Teotl recapture the lost, giving more space in which to use magic puzzle related to the wind, fire, to lightning or purification. Magie particularly useful during the fighting with the four bosses who patrol many areas of the map, where it is necessary to exploit the environmental elements to prevail. The exploration is completely free and it is not uncommon to retrace their steps to gain access to new sections using the powers vested. This makes the game more interesting but on the other hand, the absence of a system of moving faster - except for a few teleportation portal - makes travel between one place and one longer than you want, especially when you have to face again the enemies are regenerated automatically.

The role of
Tepeu in combat is often relegated to supporting character having regard to its low resistance, it nevertheless can be of help to get rid of a lot of enemies can eliminate them silently behind him, or act as bait and then tell Teotl to overthrow him in a boulder, or jump into the fight with his live magic weapon. Defeating the Allies of Darkness Tepeu gain experience to increase their strike capability and strength and discovering the hidden treasures you can wear new clothes that modify specific attributes. The combat system as a whole is not particularly elaborate - there are only two moves available, plus a button for the combo Teotl with - but it works well and gives some spectacular moments.


Check Teotl is as simple and is based on four basic commands such as indicating the Majin to wait, to follow, to attack a target, or to perform actions based on context. The AI \u200b\u200bbehaves often in the best way and the opportunity to interact with particular objects is facilitated by a semi-automatic viewfinder. Majin And The Forsaken Kingdom is not a title difficult - it is really rare to die as close to being healed Tepeu Teotl - but sometimes in the most hectic controls complicate life because of a perceived slight delay especially when more precision is required in the jumps.


From a technical perspective, Game Republic has put together a brilliant and varied game world as a whole. Although afflicted with a fluidity not always excellent texture and not quite high definition, the game surprises for the bright colors and art direction, which also includes the dynamic transition between day and night. Unlike the original dubbing, the Italian voices are hit and make good the characteristics of the characters, while the background music accompanying the reasons enchanted adventure. Majin And The Forsaken Kingdom is a little gem that threatens to stifle one of the important names of this Christmas season. There are few titles to immerse the player in a magical world and Majin And The Forsaken Kingdom is one of them.

Raffaele Cinquegrana

Pros: fairytale atmosphere, varied and well-designed environmental puzzles, and friendship between Majin Tepeu, well done, exploring the game world
Replay Value: discreet. Hidden Treasures at first sight inaccessible areas and extend the longevity
Cons: often have to retrace their steps, a few portals for fast transfers; infinity of the enemies respawn, some slowdown
In Summary: A story to be played to heart open. Emotional attachment to anyone who will try.

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