Thursday, December 30, 2010

Bestboobs Of Bollywood

Review / The Fight

At the time of presentation of PlayStation Move was one of the most acclaimed titles with the ability to track the movements in a realistic manner. Now comes The Fight on the shelves and prepares for combat. Can he keep promises?

The Fight
Developer: ColdWood
Interactive Publisher: Sony Computer Entertainment Europe
Distributor: Sony Computer Entertainment Italy
Genre: Fighting
Platform: PlayStation 3
Related Titles: Uncaged Fighters (Xbox 360), Punch Out! (Wii)

Knock Out When The Fight

work, you have a taste of what a game with an appropriate recognition of the movements might be, sinking his fists against the enemy, see the effects on the face, feel the adrenaline that goes up to an immersive experience as few. The Fight When not working, come to the surface all the problems related to creating a game based on motion sensors. Unfortunately, the title of ColdWood Interactive ends in the second scenario more than you want. And this despite the frequent calibrations requested at the beginning of each meeting, or even in the middle of the match. Not to mention that the tracking function of the head - ideally suited to dodge and move - is constantly disabled due to (apparently) low light with 400W halogen lamp.


The Fight The first limit (and many other titles for Playstation Move) is clearly shown in the tutorial, where the Mexican actor Danny Trejo cries to me to sit still in place, otherwise the movement detection does not work. Punch without moving an inch is one of the most frustrating and exhausting situations one can experience. If you inadvertently take a step, PlayStation Eye completely loses track of the physical player, necessitating a new calibration by pressing the circle button in guard position. But the problems did not end here, as the camera in third person - the human figure is curiously absent - makes it even more difficult to manage the depth and breadth of the shots, which ends with the opponent is often hidden in spite of a recent patch makes clear the play when needed.


Which leads directly to the second issue of The Fight. Although the mapping algorithm functions very well in the form of movements, unable to grasp its power, returning pat in slow motion even in the case of one to two worthy of a true boxer. If you hit the target - and it does not happen often, especially with the problems related to the movement of the character, given the inclination of the controller - the feedback returned is minimal, leaving very perplexed on the effectiveness of their attacks. Of course, punching the air will never give the same sensations that pull against a solid body, but while keeping in mind this limitation by The Fight the fights are mostly unsatisfactory.


It 's a shame as the technical realization underground with the effective use of black and white, the system of character progression with new techniques to learn and the ability to perform special moves by pressing Move the trigger for the PlayStation constitute a sound basis for a fighting game matches. There are also multiplayer modes in split screen and online, but these problems are slow to good results. The Fight is one of the few titles to make use of two controllers Move (can eventually be replaced by a pad, but the movements are reduced), but do not see how a very Approximate justify the purchase of another controller. In addition, it can be used as a training program to burn some energy, which keeps track.

Raffaele Cinquegrana

Pros: underground feel successful; progression system; good mapping movements
Replay Value: low. Despite the online component, they lack the basics of gameplay
Cons: requires frequent recalibration, lack of recognition of the force of the blows, head tracking problem; movement of the character abstruse
In Summary: The Fight burn some calories but can not to be a good game

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