Thursday, December 30, 2010

Gastric Banding Covered By Ohip

Review / The Sly Review

Sly Cooper Returns remastered in high definition is to jump back over the rooftops in the company of the gang of thieves and it turns out that these days the past reserve pleasant surprises.

The Sly Trilogy
Developer: Sucker Punch Productions / Sanzaru
Games Publisher: Sony Computer Entertainment Europe
Distributor: Sony Computer Entertainment Italy
Genre:
Platform Platform: PlayStation 3
Related Titles: Ratchet and Clank: A Crack in Time (PS3), Donkey Kong Country Returns (Wii) Super Mario Galaxy 2 (Wii) New Super Mario Bros. (Wii)

The Usual unknown

In the crowd of first-person shooters and action-adventure game in the third, is disarming to find a platform that quality should be rescued from the past. Yet the reality is this: The Trilogy Sly reported today a saga of the golden years of the PlayStation 2, despite his age, gets along very well. In fact, you can almost seem like we are talking about an innovative genre in free fall. The remastered high-definition 16:9 format support makes Sly The Trilogy even more timely and, despite obvious grainy texture and a variety of phenomena of pop-up, the end result looks good because of the excellent cel shading implemented at the time by Sucker Punch. I'm not sure how to cover news from the 3D support (provided you have a TV compatible) or a handful of mini-games Compatible with PlayStation Move to encourage the purchase, but the quality of the three titles contained in it.


The first chapter, Sly Raccoon, is considered a classic by fans of the genre and thoroughly embraces the classic structure of the securities platform. To the linear path and the game mechanics are often based on the platform combines the stealth approach - is no coincidence that the protagonist is a raccoon thief - and some fighting to spice the action. Some problems in collision detection combined with the camera does not always functional and the absence of a bar Sly Raccoon make energy a bit 'less enjoyable to play these days, but remained basically a fun event and well done.


With a structure a bit 'longer move with the times, which provides more different missions, Sly 2: Band of Thieves offers a leap in quality that makes it more interesting than the parent. Jumping on the roofs of Paris is still fascinating, thanks to level design much more articulate and successful platform to some sections particularly well. The collision problems found in the first episode have been resolved, but increase those connected to the camera, although they are negligible for most occasions. Closes the trilogy Sly 3: Honor Among Thieves, which examines the structure of the second chapter, expands the exploration environment, but suggests a decline of fantasy to which remedied with the ability to control multiple characters (Sonic docet) that end up dilute the experience.


To be sure none of the three titles coming to the degree of absolute masterpiece, you want to charisma of the characters or immediacy of the gaming system, or to experience a passion that does not play until the end. In this Nintendo is still the undisputed king, but Sly The Trilogy is still a recommended compilation to all nostalgic - who will win new trophies - and lovers of the genre, even considering the price.

Raffaele Cinquegrana

Pros: three games as a budget-priced, remastered in high definition, finally a platform game!
Replay Value: good. Each title has its own collections to discover
Cons: problems pop-up of polygons, the camera is not always perfect, sometimes incomplete collisions
In Summary: The Sly Trilogy brings back an icon waiting for PlayStation 2 a true sequel

I Do Not Like It When You Touch My Breast

Trilogy / God of War: Ghost of Sparta

Phantom Sparta's back to claim victims on the handheld console from Sony, carrying all the features that have popularized the counterparty from home. Revenge of Kratos will never end

God of War: Ghost of Sparta
Developer: Ready at Dawn
Publisher: Sony Computer Entertainment Europe
Distributor: Sony Computer Entertainment Italy
Genre:
Action Platform: PlayStation Portable
Related Titles: God of War III (PlayStation 3), God of War: Chains of Olympus (PlayStation Portable); Dante's Inferno (PlayStation 3, Xbox 360); Bayonetta (PlayStation 3, Xbox 360)

These Ghosts!

Two years after Chains of Olympus, Kratos is back on PlayStation Portable always at the hands of Ready at Dawn and has little to envy to the counterparts for the older sister. The story is less pompous - this time focused on the memories of the lost brother and set between the first and the second episode - but on the side of playability all the pieces are in place. The mechanism remains faithful to the combo system that redefined the genre years ago and has added some weapons to make it all a bit 'less stale, as well as a new toolbar that allows you to flash their blades. The mixture of blood and metal that emerges is explosive, thanks to the fluidity of the fighting, though on a reduced scale, are always exciting. Indeed, Ready at Dawn has cleverly solved the problem of the size of the screen offering focused on fighting a few enemies at once, making it all less chaotic.

The only drawback of a game that otherwise seems to flow like oil, even in sections platform consists of the quick time events, often frustrating because of the timeframe in which to react pared to the bone. The adventure far exceeds the handful of hours, with frequent save points to meet the short sessions of play typical of portable consoles. Then you can also try to increase the power-ups in the arena of arms or 13 in the challenges of the gods. A fun and challenging way that satisfies the senses and even the eyes, thanks to the technical implementation of impact that is imposed as the best currently available on PlayStation Portable. There are still problems related to the fixed camera - the biggest enemies hide part of the scene - but these are situations for the most sustainable. It offers no new ideas to push the franchise beyond what it is, but certainly proves to be a required purchase for fans, unless you have full the pockets of Kratos and his companions.


Raffaele Cinquegrana

Pros: immediate precise control system, various attacks and combos, excellent technical realization
Replay Value: good. 13 challenges of the combat arena and give a hard
Cons: quick time events at times frustrating, with the original dropper
In Summary: God of War: Ghost of Sparta is one of the best action game available PlayStation Portable. Do not miss

Bestboobs Of Bollywood

Review / The Fight

At the time of presentation of PlayStation Move was one of the most acclaimed titles with the ability to track the movements in a realistic manner. Now comes The Fight on the shelves and prepares for combat. Can he keep promises?

The Fight
Developer: ColdWood
Interactive Publisher: Sony Computer Entertainment Europe
Distributor: Sony Computer Entertainment Italy
Genre: Fighting
Platform: PlayStation 3
Related Titles: Uncaged Fighters (Xbox 360), Punch Out! (Wii)

Knock Out When The Fight

work, you have a taste of what a game with an appropriate recognition of the movements might be, sinking his fists against the enemy, see the effects on the face, feel the adrenaline that goes up to an immersive experience as few. The Fight When not working, come to the surface all the problems related to creating a game based on motion sensors. Unfortunately, the title of ColdWood Interactive ends in the second scenario more than you want. And this despite the frequent calibrations requested at the beginning of each meeting, or even in the middle of the match. Not to mention that the tracking function of the head - ideally suited to dodge and move - is constantly disabled due to (apparently) low light with 400W halogen lamp.


The Fight The first limit (and many other titles for Playstation Move) is clearly shown in the tutorial, where the Mexican actor Danny Trejo cries to me to sit still in place, otherwise the movement detection does not work. Punch without moving an inch is one of the most frustrating and exhausting situations one can experience. If you inadvertently take a step, PlayStation Eye completely loses track of the physical player, necessitating a new calibration by pressing the circle button in guard position. But the problems did not end here, as the camera in third person - the human figure is curiously absent - makes it even more difficult to manage the depth and breadth of the shots, which ends with the opponent is often hidden in spite of a recent patch makes clear the play when needed.


Which leads directly to the second issue of The Fight. Although the mapping algorithm functions very well in the form of movements, unable to grasp its power, returning pat in slow motion even in the case of one to two worthy of a true boxer. If you hit the target - and it does not happen often, especially with the problems related to the movement of the character, given the inclination of the controller - the feedback returned is minimal, leaving very perplexed on the effectiveness of their attacks. Of course, punching the air will never give the same sensations that pull against a solid body, but while keeping in mind this limitation by The Fight the fights are mostly unsatisfactory.


It 's a shame as the technical realization underground with the effective use of black and white, the system of character progression with new techniques to learn and the ability to perform special moves by pressing Move the trigger for the PlayStation constitute a sound basis for a fighting game matches. There are also multiplayer modes in split screen and online, but these problems are slow to good results. The Fight is one of the few titles to make use of two controllers Move (can eventually be replaced by a pad, but the movements are reduced), but do not see how a very Approximate justify the purchase of another controller. In addition, it can be used as a training program to burn some energy, which keeps track.

Raffaele Cinquegrana

Pros: underground feel successful; progression system; good mapping movements
Replay Value: low. Despite the online component, they lack the basics of gameplay
Cons: requires frequent recalibration, lack of recognition of the force of the blows, head tracking problem; movement of the character abstruse
In Summary: The Fight burn some calories but can not to be a good game

Wednesday, December 29, 2010

Bushnell Mp Trophy Ar-15 Review

Review / TV Superstars

be star of TV is one of the greatest ambitions of young people today, but what is the way to be truly memorable? How to become the new Facchinetti Clerici or the new? TV Superstars tries to explain

TV Superstars
Developer: SCE Studio Cambridge
Publisher: Sony Computer Entertainment Europe
Distributor: Sony Computer Entertainment Italy
Genre: party game
Platform: PlayStation 3
Related Titles: You 're in the Movies (Xbox 360), WarioWare: Smooth Moves (Wii)


TV Trash TV Superstars is the new title from Sony that enriches the dusty library of games designed for PlayStation Move. Once again we are faced with a collection of minigames, but structured in a sort of "Fame", which sees the player to fight for the front pages of newspapers. The basic idea is not bad and gives cohesion to what would otherwise be just another jumble of the second game, but not enough to mask a general lack of inventiveness, especially the inability to keep glued to the screen after you have exhausted all challenges.


Unlike what the title can imagine, it was not called to take part in a movie or a TV show with a cutout of own image (as they were in bankruptcy're in the Movies Microsoft). It should instead pass a series of challenges based on the item or the movement of the PlayStation controller Move reproducing what you see on the screen. The most interesting section is without a doubt, Big Beat Kitchen, Cooking Mama, where a sort of mix the ingredients to cook four dishes. Fast and not so simple, is different from other mini-games for a minimum of freedom in the measurement of the ingredients and use the controller. From time to time we will be called also to repeat to the beat of rap phrases spoken by the cook (strictly black and fat) while moving the controller.


Flockstar is instead a sort of turns the fashion in which he plays a model that has paraded on runways around the world 4. Need to fake it by reference to the dummy, dressed in theme and then let him perform the movements and basic moves worthy of Zoolander. Too bad the movement detection is not just the high and often you are out of time is successful despite all the moves. Let's Get Physical includes the most active among all mini-games where you have to move the check as quickly as possible, for example, to stay balanced on one wheel, or catapult the person giving it to target the locations shown. In the Reloaded version, Let's Get Physical puts guns in the hands of the player to ink with which to hit the shapes of the opponents.


DIY Raw is the longest and most boring event, which puts a row in a series of minigames based on the rebuilding of a house according to the requests of the owners: painting walls, distribute furniture and so on. Finally, the interesting event Staa, where in the hands of an advertising agent must perform certain moves to turn one of the eight spots available. At the end you can also recite the slogan, which will be played from time to time after the events of the game.


After playing about half of the events in just over an hour, we realize that the desire to return the same to improve the score is really low. The repetitiveness of the mini-games associated with the general lack of inventiveness is also accompanied by the terrible burden that plague the game: in fact, skipping the introductions and explanations several mini-games last as long as the boots themselves. This is ditching the overall pace and hence becomes unsuitable for a gaming session with friends, where the interaction should have the better of dead time. TV Superstars is appreciated only for construction and some nice idea, but the ability to apply its recovery from the PlayStation Eye and face to record the anthem of victory are not enough to save a title that does not go beyond mediocrity.

Raffaele Cinquegrana

Pros: nice idea
Replay Value: low. The various mini-games are too little incentive
Cons: long load ; boring mini-games, movement detection incomplete
In Summary: the idea behind TV Superstars is nice, but everything else will be forgotten after the first game

2010 Kates Playground Rare

Review / Time Crisis: Razing Review

Back on rails shooter by Namco in a collection of three titles with the support of PlayStation Move and a new first-person mode. It is worth making a leap into the past?

Time Crisis: Razing Storm
Developer: Namco
Publisher: Sony Computer Entertainment Europe
Distributor: Sony Computer Entertainment Italy
Genre: Shooter
Platform: PlayStation 3
Related Titles: Gunblade NY and LA Machineguns Arcade Hits Pack (Wii), The Shoot (PlayStation 3), The House of the Dead 2 (Dreamcast, PC) The House of the Dead: Overkill (Wii)

Identity Crisis


Time Crisis : Razing Storm is one of the securities included in this package that brings together a trio of shooters on rails in addition to Time Deadstorm Crisis 4 and Pirates. Common factors of this special edition include support for PlayStation Move and gameplay based on the shell, activated by a key front of the motion controller. The solid foundation built on years of experience in the games room mean immediacy and adrenaline at will, especially in the case of Deadstorm Pirates, where he was eliminated in favor of the gun also charging non-stop action. All in all, Pirates Deadstorm is also the most enjoyable of the three, thanks to the change of set - the setting is aligned with the Pirates of the Caribbean - and the introduction of some movements to be performed with PlayStation Move to control a cannon, a ship and other elements of the scenario.


Time Crisis 4 is compatible with a Move reissue instead of the game released a couple of years ago. Even in this case, the immediacy is the main component of fun, plus the ability to select the weapons according to your needs, making everything less predictable and leaving a minimum of customization in the hands of the player. Bullets and numbered below-level bosses that require special strategies to make Time Crisis 4 an interesting title to play even today, if only the action is exhausted after only three levels. This, with the opportunity to continue almost indefinitely, not much of a girlfriend.


Razing Storm claims to be the most accomplished of the three, but the result ranges from the hilarious and disastrous. As long as you remain faithful to the dynamics of Time Crisis is working fine thanks to the extreme and passionate distruggibilità scenarios. Unfortunately, absent the ability to select different weapons, which are pre-assigned depending on the scene, but that certainly does not lack is the rhythm, cadence of massive attacks, bosses and power armor to destroy. When he decides to develop the concept into a real first-person shooter, however, becomes an obscenity that can not even take a leaf from dozens of great shooters released for the Wii.


The story mode tries to immerse the player in a fictitious war in which the controller decides on the Move aims and direction and Navi controller (or pad) that the character's movement. Unplayable due to poor implementation of the control system - Move the pointer to be moved on board the screen to change direction - the story mode is also afflicted by a bland level design and technical achievement that has nothing to do with that of counterparts on rails. Capacity online gaming experience firsthand does not improve, due to these control problems which combines a collision detection to say the least approximation. From the kill cams are often evident in cm bullets fired by the player who inexplicably go to the sign.



For all three titles, the motion controller offers a good precision, although we are far from infallible seeks views with G-Con in the days of PSOne. No matter how well done is its calibration, Razing Storm we found that this is "lost" if you shake the controller, indicating a degree of unreliability of the control system. For the reference of this player is not their aim, but a viewfinder always on the screen, which also is likely to lose given the amount of pyrotechnics. We report that PlayStation Move is not strictly necessary but recommended, as it is also possible to use a pad to move the crosshair. All in all, three games in one and a reduced price to try are a bell'incentivo Time Crisis: Razing Storm, assuming you do not expect more than a few hours of gameplay and adrenaline that you soon forget how the first person.

Raffaele Cinquegrana

Pros: three games in one, immediate and fast-paced, price reduced
Replay Value: enough. All titles are completed in a few hours
Cons: online first-person mode and painful, endless credits reduce the longevity
In Summary: Time Crisis: Razing Storm is a collection of titles that immediacy is its strong point. To be avoided the first-person mode

Tuesday, December 28, 2010

Progesterone Dominance Symptoms

Storm / Def Jam Rapstar

Many are good at talking, but who is really able to keep up a show based rap? With Def Jam Rapstar go up on stage at home and we can come to terms with the legends of rap to see if it really has the makings of a Master of Ceremony

Def Jam Rapstar
Developer: 4mm Games /
Terminal Reality Publisher: Konami
Distributor: Halifax
Genre: Musical
Platform: Xbox 360 (available for PlayStation 3 and Wii)
Related Titles: Singstar (PlayStation 3), Lips (Xbox 360), Get On Da Mic (GameCube, PlayStation 2, Xbox)

Playa Haters

In view of the background music in video games, a title devoted exclusively to rap for a long time lacked . Not the commercial rap that now infest most of the manufactured pop music, but rap true to Snoop Doggy Dogg, Dr. Dre, Public Enemy and Ice Cube that moves the heads from the '80s until today. We think Def Jam Rapstar, with its tracklist of 45 songs that adds to the artists mentioned above also Biz Markie, Notorious BIG, 2Pac and many more, for a selection well made attractive a bit 'all fans of the genre. Among the highlights remind Gin & Juice (Snoop Doggy Dogg) Nuthin 'But a G Thang (Dr. Dre), It Was A Good Day (Ice Cube) and Fight the Power (Public Enemy), all while rapping to the TV running the original video (low resolution, unfortunately), and of course the lyrics.


The basic presentation should not mislead: Def Jam Rapstar boasts a well-made speech recognition algorithm that not only does the tone and pace, but the words themselves - crucial to a good rap. Depending on the difficulty selected, the algorithm becomes more selective, encouraging the improvement of actual performance. The assessment is the result of multiple indicators combined are likely to prevent to get decent results on my pants rubbing the microphone, singing or just talking about: while rapping at the event will generate a good result in the "time", but that the lyrics will be a disaster and thus lowering the final grade. To test the goodness of the recognition system we played some songs in a cappella, and synchronizing the whole, the result was positive but not excellent. Using the original artist performance we would expect that a perfect evaluation, however, did not arrive.


Rapstar Def Jam presents head-on with the party mode to create custom playlists and challenge other rappers with two microphones, a career with special events to unlock new tracks, up to the Freestyle, where with the help of Xbox Live Vision camera can record video on a dozen bases in default or accappella, add effects and then publish the best 30 seconds on the community site Rapstar. Although the site is listed on the packaging and compatibility with Kinect, we can not use the camera of the new Microsoft device. The microphone package is bundled with wire, but we point compatibility with almost any microphone for Xbox 360 third-party, including wireless Lips. Obviously there is no lack online store where you can buy additional songs to the elite price of 160 Microsoft points each (less than two euros).


Thanks for the valuable system of assessment and community features, Def Jam Rapstar is one of the best titles in circulation, but not within everyone's reach both in terms of the kind in question, both for the tracklist a bit 'too broad. More of what happens in pop - where the song's music brings everyone to grapple now with songs by Nek hours with those of Lady Gaga - The rap genre is a very personal and adapt to the flow of each of the MC is really a business. In addition, personal taste impacts heavily on the desire to try a few tracks: after spending a life to rap on tracks by Ice-T (which is entirely absent), to get the level of Soulja Boy Tell 'Em touches almost insulting. Much like when you encounter the tracks cleared by swearing just to get a PEGI 12 on the package. in any case, aspiring rapper finally have a game dedicated to them, content-rich and challenging.

Raffaele Cinquegrana

Pros: complete selection of music, singing evaluation algorithm rather than valid, compatible with all the microphones in circulation mode freestyle with uploading video
Replay Value: discreet. To become a true Rapstar it will take days of training on each track
Cons: video in low definition; versions "cleaned" of the track features not yet implemented Kinect
In summary: Def Jam Rapstar satisfies lovers of rap who want to get involved and measure their talent. It is not a title for everyone, but those who love the challenge will be bread for your teeth.

White Heads On The Labia

News that confirms what we suspected

Now what else will invent to save the situation?
Imagine .......
(clik on image to enlarge)






Monday, December 27, 2010

Have An Avatar That Can Get Pregnant

Review / Deadly Premonition

Title Access Games comes totally unexpected and is ready to carry the player in a quiet American town where we had just eaten a gruesome murder. It investigates the incident between survival horror, interrogation sessions, reckless driving and lots of darts

Deadly Premonition
Developer: Access Games
Publisher: Rising Star Games
Distributor: Shardan
Genre : Adventure / Action
Platform: Xbox 360
Related Titles: Forbidden Siren (PlayStation 2), Alan Wake (Xbox 360), Resident Evil (PC, PlayStation, Saturn)

Mind Control

the age of high definition must lose the healthy habit of going beyond appearances, otherwise you might leave on the shelf a little gem like Deadly Premonition. The work of Access Games for Xbox 360 seems to come directly from the past generation, with lots of ancient graphics problems such as flickering textures and a general lack of detail. Besides the graphics, however, lies a game that can thrill like the great masterpieces thanks a cast of characters never dull, whose characterization remains the degree of interest on a higher level.


from the start we meet Francis York FBI agent Morgan (whom everyone calls York, as to not fail to stress 'beginning of every conversation), the main character of the adventure that grows with the player a whole new relationship. These in fact are very often consult with the holder of the pad to better analyze the facts or make comments on situations, but also to unravel the tangled clues found throughout the adventure. The player is not only one who checks York, and then, but becomes even Zach, his second a sort of personality that accompanies it in any situation. It 's a solution that raises intriguing one degree further involvement in the story and leads to greater identification with the main character through a series of speeches and banter with Zach that fill the downtime. In addition, York is a fan of '80s movies and there is doing his best in talking with Zach about favorite movie, complete with quotes and details that make the character even more real.

The characterization of the residents of Greenvale is one of the best locations in Deadly Premonition: rarely trivial or stereotyped, people living in the good and dark sides that make the dialogue more reason to learn more. Some of them have succeeded very well, others are bizarre beyond belief - like Mrs. Sigourney and her mystical pot - but on the whole offer faceted personalities that blend well with the atmosphere of the game.


The definition of survival horror is a bit 'close to a title like Deadly Premonition. We have to solve a grisly murder and ghosts reminiscent of The Ring to be killed, but in the end they are only devices to explore far and wide Greenvale, get busy with numerous side quests and Hobby of the place, such as darts and fishing. It embraces the dynamics of free roaming games and those ruolistici, where you must take into account the health of the protagonist through the indicators of hunger and sleep, or of its appearance, for example pulendone clothing or shaving. The implementation of a clock makes life in the city's most dynamic - although in general is rather bare - with the following shops opening and closing and characters that have become available at certain times. You can buy vehicles to move in the large game map, but you will have to pay attention to fuel level and damage, and paying a visit to the General in charge of the scrap yard you can even get some elaboration.


short, in Deadly Premonition space elements are completely atypical for a survival horror, making it innovative and intriguing at the same time. This does not mean that the party action is secondary. When you enter the parallel dimension that York is only able to see, you are fighting with weapons of various kinds against different types of ghosts, where solve simple environmental puzzles and engage in quick time alas frustrating sections including consideration of the indicator heart rate, which increases when you hold your breath or when you run. The voltage level is maintained on discrete levels when dealing with standard enemies, then climb up when you meet the man with the red raincoat: hold your breath while you are hiding in a cupboard waiting for the right moment to escape gave us a good adrenaline rush.


Unfortunately, the control system to say the least decrepit us back in the real world with a few too many curse caused by the lack of intuitiveness or by the unfortunate combination of animation and wood shots often fixed. It 's a shame as Deadly Premonition does it all - and more - to deliver the player nell'intrigo of Greenvale and in most cases he succeeds admirably, aided the excellent soundtrack and the English dub. Instead, the tiny Italian translation, afflicted from any kind of error is possible in a work of adaptation. There is much substance in Deadly Premonition, often more than they are in the titles of the first class. And when the focus was sull'intrigo, one realizes that after all the technical realization is not bad.

Raffaele Cinquegrana

Pros: excellent characterization, intriguing story, structure and innovative gaming for a survival horror
Replay Value: discreet. 50 missions and can explore the map freely
Cons: technical realization dated, problematic control system; translation full of mistakes in Italian
In Summary: Deadly Premonition surprising for its ability to thrill the player with excellent characterization of events and characters, which goes far beyond the technical shortcomings that might scare most

Thursday, December 23, 2010

South Park English Stream

CHRISTMAS GIFT

CHRISTMAS GIFT FOR THE GOVERNMENT OF TENANTS: AN EXTENSION OF EVICTION CANCELLED, ignore the request for a moratorium .

In the afternoon of Sunday December 22 VIII House Committee unanimously approved a resolution on the issues raised by tenants Authorities privatized, a text watered down by the intervention of the Minister Sacconi and the PDL and also voted for the opposition. It requires the convening of technical meetings but was ignored the request for moratorium on rent increases, evictions of the withdrawals and speculative.
We ask the person who made the two Risuluzioni in origin: it is worth it? The country remains unresolved with the same problems as before!
E 'prevailed usual way to handle the drama of the house!

Rome - Thursday, December 23, 2010 PRESS RELEASE





Rome December 23, 2010 The housing crisis does not exist: Milleproroghe deleted in the decree of the extension of evictions and ignored the request for a moratorium.

For the Government House the issue is so limited as to "forget" in Milleproroghe recurrence in the evictions of the protection for so-called protected classes. The deck was already short is removed permanently and thousands of families are left to grapple with the issue of measures, just over 9000 in Rome in 2010.

movements for the right to housing and the tenant affected by the divestments have repeatedly requested that a general moratorium, which covers also the evictions for arrears (6000 in Rome this year), and even the governor and the mayor Alemanno is Polverini were expressed in that direction. The commissioner Antoniozzi who met with Secretary Mantovani had gone even to marry the claims of the movement by stressing that "when the devil and holy water saying the same things the problem is serious."

If we add to the difficulties faced by those who can not pay mortgages and are at risk for seizure (Lazio in 4465, 1865 in the capital), that the picture is more bleak.

Yet we do not invest a penny in building public housing and continue to philosophize about the new proposals all'housing social and regional building codes. The strong feeling is that it wishes to deepen the disaster so as to justify any property destruction and a new strong concrete, to support the needs to restart the construction sector and of providing housing to people are poor but are no longer able to bear the current costs of rents and mortgages.

the eighth House Committee yesterday unanimously approved a resolution on this issue, takes a step back on the moratorium, perfectly in line with the wishes of the Berlusconi government.

is clear that the party of the manufacturers is very strong, now has a new friend with the arrival of Smedley, and rent is organizing for an operation on a grand scale from regional laws in approval or approved in perfectly balanced bipartisan. Against this powerful, they are also partly privatized entities, not you can quit.

immediately raised from the need for a moratorium on evictions, eviction, bankruptcy, foreclosures, sales to third parties in sale of housing and / or securitized. As movements such as trade unions and tenants must reject this rationale for canceling the bonus vacation leave and safeguards all and all at the mercy of a market junkie and barbaric. There are thousands of empty houses, buildings and areas to recover, re-use of structures to be allocated according to the emergency house as barracks or other assets owned. Stop the land use and use what is already built, from the municipal property.

Tuesday, December 21, 2010

Can You Get Herpes Fro Sharing Pants

Reading Under the Tree / Science Fiction and Myth

Among the many presents under the tree can not miss a good book, even better if taken from one of the many universes videogame that accompany us throughout the year. Continues to successfully expand the catalog of lectures published by Editions Multiplayer.it, which now includes all of the games industry's best known brands.

Title : Dead Space: Martyr
Author: BK Evenson
Publisher: Editions Multiplayer.it
Genre: fiction
Topic: SF
Pages: 422

Party on the sly but always capable of winning more followers by word of mouth, Dead Space has now established itself as a universe capable of embracing the most diverse media. From video games to comics and cartoons, to arrive in our hands in the form of novel. In this case it is a prequel to the adventures that they see Isaac Clarke involved in the carnage on board the spaceship Ishimura. Instead the protagonist is Michael Altman, a scientist that one of the first decided to investigate the anomalies coming from the center of the Chicxulub crater in Yucatan, where the legends handed down for centuries among the local population.
The tail of the devil "and its symbols become the fulcrum around which unravels the mystery adventure, which prefers to dwell on the psychological and religious rather than on ' action, creating an exciting novel to read with bated breath. The first half of the book - where the roles of the characters take shape little by little - is particularly intriguing. The point of view shifts frequently on various fronts of the story allowing the reader to draw itself head in a picture, getting answers to questions in a balanced manner and without worries. A lot of the dialogues, for a novel that unfortunately does not spend too many words to describe people and places, omitting details that would ensure the pace slowed, but also increased the overall involvement.

The strength of Dead Space: Martyr remains to be, too detached from the game, a good novel. Being a prequel, not insisting that the reader already knows part of the universe or the characters, allowing any fan of science fiction to immerse themselves in the story. On the other hand, the connoisseurs of the series will have the opportunity to deepen the background that led to the events on the Ishimura, giving a face and a story with familiar names. The translation into Italian by Beatrice Noberasco is smooth and generally well made and are rare typing errors that plagued the first publications of the publisher ours. Pending gaming output of the second episode on Jan. 25, Dead Space: Martyr is the perfect pastime.


Title: God of War
Author: Matthew Stover and Robert E. Vardeman
Publisher: Editions Multiplayer.it
Genre: fiction
Topic: Mythology / action
Pages: 313

After inflamed the pads of PlayStation, the battle between Kratos and deadly Ares the god of war is also space on the printed page, with a novel that takes hand in hand dell'antieroe bloody deeds. From the battle against the Hydra until the epilogue in un'Atene consumed by flames, the authors follow in the footsteps traced by Santa Monica Studios, adding only a few details here and there to act to deepen the story.

The result is a novel by the apparent ups and downs: on the one hand, it is carried away by the whims of the gods, and especially cunning of Athena - that moves everything and everyone as pawns on the chessboard with interesting dialogues - Part of the continuing carnage Ghost of Sparta are struggling to renew itself gradually that you go on reading. Who has tried the game will follow the exploits of the various mental picture quick time event and the final performances, but those who think they find something more may remain empty-handed.

God of War is thus an end in itself novel, overall enjoyable if taken lightly, but which lack the will - or ability - to make the leap from mere transposition gaming experience to embrace the dynamics of the story . Curated by Francesca Noto, the Italian translation is well made although we highlight a few drops of tone due to a proofreading is not always accurate.




Title: Mass Effect: Retribution
Author: Drew Karpyshyn
Publisher: Editions Multiplayer.it
Genre: fiction
Topic: SF
Pages : 324

The third book set in the universe of BioWare's masterpiece continues to be a good example of how to merge literature and video games. Direct sequel to Ascension, Retribution becomes complementary gaming experience by narrating the events after a Mass Effect 2, where Paul Grayson, a former member of Cerberus, becomes a guinea pig as a laboratory for studying the Raiders through an installation of their technology. One story that ranks alongside the adventures of Shepard and offers the opportunity to further the story as a whole and to the discovery of truth plots just mentioned in the video game. Besides returning Paul Anderson and the commander on the scene Kahlee Sanders, former star of two previous books, but also the mysterious man, the sole owner - apparently - the truth about the Raiders.

Karpyshyn Drew's style (which is also one of the writers of the game) was consolidated with the previous stories and remains unchanged in Retribution, encouraging frequent exchange of views in order to introduce new scenes, accompanied by a fair descriptive ability. We still lack an adequate psychological depth of the characters, which are often conform to stereotypes of good or evil at all costs. In any event, Retribution plays an excellent job to immerse the player even more in the work of science fiction BioWare, paving the way for further development and interactive entertainment, and literature. Once again we are witnessing an open ending that leaves room for interpretation and, of course, more stories.

Like the previous novels, Mass Effect: Retribution attracts the attention of the reader through the story fast, aided by good adaptation work carried out Fabio Gamberini. A must for all fans, Mass Effect: Retribution is confirmed as a novel well-made 360-degree, able to join in the events of the saga in a consistent manner, adding further substance to a world more exciting.

Sunday, December 19, 2010

Bisaya Tagalog Translator

to have removed all the facilities .......

Public Houses, Drive-Bonelli, "committed solutions to shared "
Friday, December 17, 2010 17:57
Enrico Pazzi

" continued the administration's commitment to protect the citizens of Rome Alemanno of social security institutions. During the meeting yesterday, sponsored by the prefect of Rome and which was attended by almost all the agencies involved, was reiterated the need to find a common solution to solving the problems of over 30 000 Roman, forced overnight, having to pay rent for their absolutely preposterous income or sales prices unsustainable. "The state, in a statement, Federico Guidi, chairman of the Budget, and Cristiano Bonelli, instructed the mayor to issue social security institutions. "A real emergency that does not seem to have been implemented by some of these trade unions which, instead of sponsoring solutions, has inexplicably managed to raise only instrumental arguments against local institutions - continued -. From its side, the capital Rome, in expressing the adoption of a joint solution by the entities involved, he stresses that will not stay to watch and, using their own powers, is proceeding to determine whether the tax advantages enjoyed in the past and planning by institutions in their public service and social enterprises may be withdrawn, in view of the changed attitude authorities in applying the criteria of purely private law nature towards their tenants. The hope is that these meetings with the Prefect, and there will be another short, may be able to strike a balance to protect those citizens who are members of disadvantaged social groups and disadvantaged. "

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Ready to go ... The speculation is upon us!

RomaToday »Politics» The Case
Accountants disposes of property, the Democratic Party: "E 'housing crisis'
Back to the thorny issue of real estate assets of social security institutions. According to the latest financial statements of the CNPR, the Fund Accountants plans to sell one third of their apartments
Geneva Nozzoli - 17/12/2010


We return once again to talk of housing crisis of managing real estate assets from privatized social security funds, a phenomenon that is spreading like wildfire on the territory of the capital. Yesterday the Prefect of the appeal by the Provincial Council of Pd Lobefaro Joseph pointed out that the "silence" of the political forces on these issues, stressing the 'extreme gravity of the situation: "The social security institutions have had to public facilities when construction of buildings and often land by the municipality of Rome. They can not act as private individuals speculating on their finances. E 'urgent intervention legislation. "

After the plan for the disposal of 14 000 flats by Enasarco the center of the debate, the real estate assets of the Fund Accountants. A few days ago the news, riferitaci by some tenants, the increase in rents as stellar condition of the renewal contract, worth an order of eviction. The increase has already been received from tenants of the building in Viale Somalia. In reality, however, due to reports of a member of the boatswain CNPR tenants, it would seem that the action planned by the National Fund Accountants and Surveyors is actually to go beyond the proposed new rent.

last budget society, for the year 2011 "was expected to sell about a third of the real estate planning to complete the entire sale over a period of 36/48 months." The Fund has therefore intend Accountants, second, as reported in the budget document, to dispose of, a "market oriented" and no "right of first refusal on the part of tenants."

The large project of disposal, according to current regulations, will have to sift the Ministry of Labour and the Economy who are responsible for supervising the duties of public policy pursued by the private pension. As explained Dr. Andrea Anticoli, State Tenants CNPR Committee, the ministerial decree, "the only instrument in the hands of vigilance in public administration, which should approve or reject the sale of assets, has not yet been issued." But, since the task of overseeing institutional concerns only the aspect of social security, and then the giving of pensions, and social, as stated by the Ministry, it is expected, according to Anticoli, "that the sale is authorized." In addition, some tenants, including residents of the building in Via Sante Vandi 39, informed the Committee that he had received letters, dated November 24, 2010, by which the company calls "the contract is terminated for non-payment for the month of November 2010 "and invites tenants to pay the amount indicated" no later than 10 days "after receipt of the letter and" return the property free from persons and things within and not beyond that date. "

The framework has raised some concern in the Committee CNPR Tenants who stressed that "such behavior leaves much perplexed as to whether the agency proceeds with the disposal operations in compliance with the" public nature of the activity "set out by the D . Decree Law 509/94. "Hence the" request to the Mayor Gianni Alemanno for urgent action to protect tenants. "request that was already been made last May but had not brought any concrete results.

Monday, December 6, 2010

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Realised gains at the expense of tenants

Realised gains at the expense of tenants and properties acquired even before privatization.

The National Fund for accountants in 2011 will initiate the plan to dispose of part of the housing, allowing the fund to cash in gains between the expected acquisition value and the market. Even with these new revenue, the organization will realize a substantial profit next year. It 'as announced by the CNPR. "The estimated budget for the fund accountants for the year 2011," the president said in a statement Body, Paul Salt, "presented before the statutory provisions for taxes and net a profit of 263 million euro. A possible result mainly due to the strong commitment made by the board of directors of the entity to implement the sale of real estate, selling that part of property that is not performing. " It 'was in fact approved by the assembly of delegates the budget 2011. "What determines the strength of our fund is an investment policy has always been characterized by great prudence and also characterized by a rigid set of financial statements in respect of the prospective returns," says Saltarelli. Built in support of the delegates, will then hand the case over the coming months to disposal plan identifying a number of non-performing properties defined. But what is the composition of the real estate institute welfare? Leafing through the 2009 consolidated financial statements show that "the total market value of properties amounted to € 863 million, of which 523 related to residential and 340 million related to buildings for other purposes." A finish in the top of disposal are likely to be those properties with leases expired and older. We read in the budget, in fact, that "as regards the activities of contract renewal by of the original tenants (which once had contracted under the rent control and / or agreements notwithstanding), this has continued, albeit with many difficulties, due to the resistance of the conductors to accept the new fees. " But there's more. "For those who have not accepted the proposal for renewal has already been launched legal action aimed at the issue of housing units." It should be pointed out that the case is addressed to the Law 9 / 2007 that had blocked the eviction in progress, further extended until 31/12/2010. "The agency" concludes the consolidated balance sheet, "strategically decided not to proceed with new lease units of residential real estate outside of Rome. "

Source: ItaliaOggi

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Review / BlazBlue: Continuum Shift

Less than a year after its European launch, BlazBlue is renewed with a revised and corrected that refines the gameplay and adds several ways, targeting the hard core of hardcore, both novices like

BlazBlue: Continuum Shift
Developer: Arc System Works
Publisher: Zen United
Distributor: Namco Bandai Partners
Italy Genre: Fighting
Platform: Xbox 360 (available for PlayStation 3)
Related Titles: Guilty Gear X (Dreamcast, PC, PlayStation 2), Super Street Fighter IV (PC, PlayStation 3, Xbox 360); The King of Fighters XII (PlayStation 3, Xbox 360), Battle Fantasia (PlayStation 3, Xbox 360)

a Rebel!

engage in a fighting game has always been a complicated affair, especially when they appeared in various combos and subtleties in the gameplay. BlazBlue: Calamity Trigger was certainly not an example of accessibility - is still defined as one of the peaks of the hardcore fighting game - but the new Continuum Shift seems to want to remedy. Beyond excessive rules for beginners - which gives the front buttons of the main combo - the new Training Mode become an obligatory step for two reasons. First serves as a manual to understand all the mechanics that govern the game (between attacks, cancel, counter moves and so on) and mainly teaches step by step strategies, strengths and weaknesses of each character. An idea so simple that we see for the first time implemented in a meaningful way that actually improves their ability a fighter.


The lessons are broken down by level of difficulty and provide a textual explanation followed by a practice session, where the only jarring notes are the 'absence of a display of key presses (which would facilitate further learning) and using the original nomenclature of the keys that does not match that of the pad. Playing BlazBlue no longer a pastime for the privileged few, as all fans of fighting games in the encounters can forge their own fighting style relying on a workout that gives good results soon. This does not mean that BlazBlue: Continuum Shift is a simple fighting game or casual gamer, but simply that with commitment and perseverance you have a good chance of becoming competitive in less time than ever before. There is therefore no excuse not to try BlazBlue, even if you do not chew beat 'em for breakfast.


The title of Arc System Works is still a game sheet for the hardcore of the genre. This version is the only flaw to offer only a trio of characters in addition to its predecessor - Tsubaki Yayoi, Mu-12 and Hazam Koryaku, while Makoto is available on Xbox Live, unfortunately, for a fee - but as for game content we are still on high levels. BlazBlue prefers the quality and diversity to meet the new entry in the middle of this philosophy, with a unique fighting style and drive new moves that make them a pleasant diversion from the classic and Ragna Hakumen.


As for game mechanics, several adjustments were made to balance the characters, changed the working of the Guard - which is now operated with dots - and find space for new fighting moves even more intriguing . From the PlayStation Portable version arrives mode Legion - through which add to as you conquer the enemy positions - while the story mode has been enhanced new background that season immediately following the events as narrated in Calamity Trigger. Also interesting is the Challenge mode, a kind of difficult survival where you must meet certain conditions to proceed.


The Xbox 360 pad is not ideal for handling commands to one thousandth of a second, so it is recommended an arcade stick if you want to be very competitive in the match online. E 'out of only a few days in Europe, but Continuum Shift has been available overseas for months: the opponents at the time of the review are not many and those who are there because they know their own. Fortunately, you can record and replay online play frame by frame in order to study the techniques of other players. Balancing work done by Arc System Works has brought to diginità characters like Bang, now much more competitive, and reduced the power of others (including Jin Kisaragi and his ice attacks). To participate in ranked matches is available for the patch version 1.01, which bodes well for constant updates aimed at improvement of the experience.


Explosive gameplay but also in graphic design, BlazBlue: Continuum Shift shines in its colorful 2D high-definition entertainment, sporting well-connected to each other together with 3D effects of impact. As usual, the action is punctuated by hard rock music, with the possibility to choose both the Japanese and the English dubbing. Ultimately BlazBlue: Continuum Shift is highly recommended to all lovers of fighting in meetings, especially if you miss the first episode is done.

Raffaele Cinquegrana

Pros: new game modes, more accessible for beginners, improved balance, refined combat system, technically excellent
Replay Value: better. The online mode does not miss a beat
Cons: only 3 new characters
In Summary: BlazBlue: Continuum Shift improves where possible, the predecessor is confirmed as the best 2D fighter out there. The lack of additional characters may be a bit 'close to the owners of Calamity Trigger, but the variety is there.