Monday, November 29, 2010

Much Does Good Hair Weave Cost

Review / Splatterhouse

A mad scientist, a girl in danger and a mask of terror: the perfect ingredients for a horror game of the year where most bloody act is far more important to think about.


Splatterhouse Publisher: Namco Bandai Games America
Publisher: Namco Bandai Games
Distributor: Namco Bandai Partners
Italy Genre: Action
Platform: Xbox 360 (available for PlayStation 3 )
Related Titles: Dante's Inferno (PlayStation 3, Xbox 360); God of War III (PlayStation 3), Splatterhouse (Arcade, PC-Engine)

Grindhouse

was the year 1988, a video game when he galvanizes minds with the extreme violence portrayed on the screen of the arcade cabinets and later on the PC-Engine. After more than 20 years, Splatterhouse returns to shed blood on the home console while preserving the main ingredient: the extreme violence. The blood becomes the true protagonist, gives strength to the player - which can boost your energy by absorbing one of the monsters - and it works as an experience to unlock new moves. The graphical representation has succeeded remarkably well, with sketches that blur the walls, rivers that flood the screen and dismember enemies in a geyser of red pixels.


The mansion of Dr. West soon became a veritable house of horrors for Rick Taylor, who to save his beautiful wearing the mask Terror - an artifact from the will of its own irony and pungent - transformed into a bloodthirsty madman. Exploiting the canonical two-button combo can kill enemies with fists and kicks, but also using their body parts as weapons, or pick up objects predefined as axes, spiked clubs and chainsaws. The interaction with the environment here is all sadly lacking and the possibility of using the furniture as a weapon, except for a spike on which opponents drive out demons. Simple and straightforward, the combat system is appreciated for the way Fury and the usual quick time event, but on the other hand, shows clear limits in the customization and then in the variety. The new combo enhancement resulting from the screen do not change the essence of a game where you press the keys at random (or, ironically, always X) arising best results.


play Splatterhouse Yet in the end is nice, almost a breakout game, thanks to the story deliberately inspired B-movie in which the real star is the mask of terror that accompanies almost every action with ironic comments and pungent, though they tend to repeat themselves over time. The game structure is going very linearly for about ten hours leading up to the end credits, where the gameplay is focused mainly on cleaning up entire rooms by various monsters. From time to time you switch to the pure 2D to honor the past, but the pinpoint accuracy required in the jumps at times leads to frustration. Much more interesting however are the bosses, gruesome and powerful in design, to be killed with a bit more strategy.


To his credit certainly goes a technical realization of value, maybe not extremely fluid, but a style that combines the most colorful environments with almost comic, with the addition of an English dub guessed metal music and high-adrenaline . Besides the story mode space are as many as 20 challenges for the stronger, while longtime fans will have the original three chapters of the series with which to resurrect the memories. Splatterhouse is among those games that are fun in short doses but could not emerge for some brilliant feature. Immediate action and references to the past will interest, but on the other hand, the repetition and the shallowness of the game can be heard very soon. Unless you are in the mood for beating his hands without much thought into this and we must admit that Splatterhouse gives satisfaction.

Raffaele Cinquegrana

Pros: grotesque and bloody with irony, immediate control system, includes the three original chapters, technical implementation stylish, interesting bosses
Replay Value: discreet. Some collectors, the original three chapters and 20 challenges to complete
Cons: repetitive after a while; imprecise platforming sections, lack of variety in the combos, character growth with little effect gameplay, long boots, interaction with environments disappointing
In Summary: Splatterhouse bases all his experience on the representation of grotesque violence, with literally gallons of blood thrown on the screen. Adequately evokes the past, unfortunately also in gameplay.

Tuesday, November 23, 2010

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Review / Star Wars: The Force II

After two years, returns as the pupil of Darth Vader in a new action title made lightsabers and Jedi powers. The premises are all but Starkiller able to prove its worth?

Star Wars: The Force II
Developer: LucasArts
Publisher: Activision Blizzard
Distributor:
Activision Genre: Action
Platform: PlayStation 3 (available for PC, Xbox 360, Wii)
Related Titles: Star Wars: Knights of the Old Republic II (PC, Xbox) Lego Star Wars: The Complete Trilogy (PC, PlayStation 2, PlayStation 3, Xbox, Xbox 360, Wii), Star Wars The Clone Wars: Heroes of the Republic (PC, PlayStation 2, PlayStation 3, Xbox 360, Wii)

Star Wars: Resurrection

direct sequel of The Force Unleashed, LucasArts' new title puts the player in the role of Starkiller - or, more say, those of his clone having the untimely death of the protagonist in the previous episode. In search of the beloved Juno, the powerful apprentice of Darth Vader stumbles upon a succession of spectacular battles armed with two lightsabers and Jedi powers, this time, all available from the beginning. An exhilarating power to the first few bars - the combo between swords and mental powers are more than satisfactory - but that tends to make the hero a bit 'too much for the sad enemy militias. Abandoned almost every character growth, you can upgrade only certain powers, a practice not always necessary to improve the progress in the game.


While the combat system is clearly one of the strengths of the LucasArts title, everything else is lost in a series of situations that are repetitive for the handful of hours of play before the end credits. The level design is pretty bland and does not offer specific ideas for changing the formula, except for obvious platform and puzzle sections of low-level. The new powers that allow objects to interact with some promise sparks - like the ability to move entire spacecraft - and then goes off into the banality of the situations are always the same.


The most defect in Star Wars: The Force II is not to find the right inspiration while having access to a more substantial of the sagas of all time. Even from the point of view the game narrative lacks bite and consistency provides the basis for deepening the war against the Empire, and instill doubt that the protagonist is not a true clone, but does not develop properly any of the situations, culminating in a final that leaves too many doors open. Even the characters fail to create the right feeling in the player, which is a chapter of Star Wars is a real contradiction.


From a technical standpoint we highlight ups and downs as the rest of the game, where the scenery and sparkling good polygonal models are being offset by excessive delays in hectic situations which hamper the free flow of action. On the audio front, however, the music of the series are a classic that never disappoints. Ultimately, Star Wars: The Force II is revealed only attractive for fans, as the charm of the situations described and the universe is undeniable. But once gone beyond the magic of the lightsaber and iconic characters is a very intriguing game that has more pros limits.

Raffaele Cinquegrana

Pros: fighting with two swords, well made, new Jedi powers
Replay Value: low. Apart from the Challenge mode is not much to do after the credits
Cons: another little depth, repetitive gameplay, uninspired in general
In Summary: Star Wars: The Force II fails to exploit the full potential of the universe in which it appears, stopping at that sufficiency which can please only hardcore fans

Monday, November 22, 2010

How To Clear Phlegm From Throat

Review / Vanquish

Since the videogame production has moved west, to tell the truth we're all soft. We think Shinji Mikami to wake up from slumber with a third-person shooter pump adrenaline without ever pausing

Vanquish
Developer:
Platinum Games Publisher: Sega
Distributor: Halifax
Genre: Action
Platform: PlayStation 3 (available for Xbox 360 )
Related Titles: Gears of War 2 (Xbox 360); Bayonetta (PlayStation 3, Xbox 360) Devil May Cry 4 (PC, PlayStation 3, Xbox 360)

Stylish

In total contrast with the trend of modern video games to complicate - not to be confused with depth - the game mechanics, Vanquish takes the easy way. The game structure is reminiscent of a mixture of old 2D platform game, and for the amount of projectiles and the skill required to avoid even the classic shoot'em up, where the story except as a secondary role in favor of velocirà action and frenzy that captures the attention of the player. At first glance, a title on the thickness of a sheet of paper that there are stereotypes, Vanquish turn your gaming experience to the subtleties of the gameplay without seeking additional frills.


The protagonist is Sam Gideon - the typical hero on thirty who is not afraid of the danger - but his armor, which allows changes on the battlefield truly spectacular. First, it can send in a supersonic glide the player for several tens of meters, making it possible to avoid enemy fire while you spread bullets at 360 degrees with the flick of the analog stick. Pulling the trigger back in a slip, it slows down the time and focus the weaknesses of the most powerful opponents to rage with greater precision. Or you can take a moment to pause - to light a cigarette in the face of devastating explosions on the screen - while it hides behind one of the many shells scattered in the arena of play.


Everything here, a third-person action title with covers a fairly diverse arsenal of upgradeable, evasive moves and crazy, needless to say, a touch of bullet time. A few gears, this is true, but oiled to perfection: there is a fluid game, fast and furious as Vanquish or just as stylish. The bosses impress with size and variety, and often contain the best of the Vanquish has to offer. The concentration is all the action, aided by the enviable precision control and the knowledge that only the skill and reflexes will be able to save our skin. Like any Japanese title for the hardcore audience - try the Hard God mode - Vanquish puts a strain on the nerves, but the difficulty is hardly poorly calibrated.


Without a remarkable story and, unfortunately, the real reason to take up after completing it, the latest work by Shinji Mikami is likely to go unnoticed in much of the public, including evidence of accomplices queue after arriving less than eight hours of play (even five, if you are very skilled). Rare commodity these days, the nucleus contains all the feeling of "Made in Japan - immediacy, frenzy, style - that characterized the '90s and applaud with great joy in this new form.

Raffaele Cinquegrana

Pros: fast, fast-paced, stylish, huge bosses, simple gameplay and captivating
Replay Value: low. Once completed you just have to prove himself with new problems or challenge the scores
Cons: story is minimal, the characters uninteresting, and very short
In Summary: Vanquish is a summary of extreme action video game, unparalleled in terms of speed and style

Do Nortes And Bloods Get Along

Review / Fist of The North Star: Ken's Rage

One of the most popular anime in Italy back in shape at the hands of the creators of the videogame franchise Dynasty Warriors. Will the warrior Hokuto to satisfy the fans?

Fist of The North Star: Ken's Rage
Developer: Omega Force
Publisher: Tecmo Koei Europe Ltd.
Distributor: Halifax
Genre: Action
Platform: Xbox 360 ( available for PlayStation 3)
Related Titles: Hokuto no Ken: Seiki Matsukyu Seishi Densetsu (PlayStation) Last Battle (Megadrive) Hokuto no Ken (PlayStation, Saturn) Hokuto no Ken (PlayStation 2)

Hokuto

no Ken Ken has made history in the world manga and anime, but the same can not be said for the video games. Except for Hokuto no Ken: Seiki Matsukyu Seishi Densetsu PlayStation and Last Battle on Megadrive, translations into pixels have often been plagued by a ridiculous and repetitive gameplay unacceptable, as the fighting in numerori meetings for Super Nintendo. Fortunately, fans can now count on the last effort of Omega Force, which clinched the game in the style of Dynasty Warriors to the first series of manga by Tetsuo Hara and Buronson. The gameplay is focused therefore on large-scale combat against dozens of opponents at once, but try to be a bit 'more reasoned than the frenzy of the other titles.

Although you are often surrounded, was forced to confront an adversary at a time like a scrolling beat em up, using a discrete system two-key combo that allows you to recreate the moves seen in the main cartoon. Unfortunately, the fights are afflicted with some woodiness of controls that prevent the extensive customization, for example, in view of Bayonetta. Lanci, parades, sockets, punches and flying kicks gusts are all present an appeal, but struggling to restore the right feeling of majesty, even complicit in the opposition a bit 'too static. On the contrary, the special moves are spectacular and satisfying for all fans, complete with a still image and caption for the killing blow. As usual, turn on a charging energy bar, and can be unlocked from the map of Meridiani, a screen where you spend the experience points accumulated.


The main mode recounts the events of the manga - not too smooth with a narrative to tell the truth - until the fight between Kenshiro and Raul, but also offers the opportunity to experience some junctures in the shoes of other characters including Toki, Rei, Shin, and Mamiya. The combat system varies depending on the category: the warriors of principally exploit Hokuto melee combat, those of Nanto are perfect for mass riots and "Special" (as Mamiya) delight in striking distance. The scenarios are themed with the setting of post-atomic number but suffer from excessive repetition, both in structure, both in terms of graphics. There is in fact extremely linear levels that offer little opportunity for exploration, full of invisible walls, and where interactive elements are very small bone. To spice up a little 'action but there are various secondary targets - including the protection of civilians or the destruction of the hostile troops within a time limit - which can obtain the bonus in battle and a better assessment at the end of the chapter.


main proceeding in the adventure you have access to new episodes of Dream Mode, in which events are narrated in parallel when viewed from the eyes of secondary characters. In these missions, the style of play back to be that of a true Dynasty Warriors, where the goal is the conquest of enemy positions arranged on the map. On the one hand intriguing because of the unusual events but on the other extremely repetitive, these missions do not offer much of a girlfriend in terms of gameplay - the presence of allied generals in the field is totally unnecessary - but are still considered to be of interest to every lover numerous cameos.


From a technical standpoint polygonal models are well made, explosions and bloody cut scenes in real time very accurately reconstruct some key passages from the animated series. Disappoint but the music - mostly made up of noisy metal songs that have nothing to do with the original soundtrack - some even dubbing (available in English and Japanese), which does not properly emphasize the screams of the combatants. Subtitles in Italian, finally, they took little account of the localization of the anime and manga, opting instead for the American adaptation of some names.


Ken's Rage is probably the pinnacle of a gaming franchise that has never satisfied the way down and this time the assessment is twofold. Strikes in the heart of the references to the series that are sure to excite fans, but it is so repetitive and sometimes archaic in game mechanics to discourage anyone else.

Raffaele Cinquegrana

Pros: good feeling with the series, parallel stories, several characters to control, exciting for the fans
Replay Value: discreet. Dream mode offers new scenarios to discover unknown details of the saga
Cons: system Fighting woody; Dream repetitive mode; music too confusing
In Summary: Fist of The North Star: Ken's Rage is one of the best titles on warrior Hokuto and therefore a godsend for fans. Going beyond the passion, though, the gameplay is not sophisticated enough to win more fans

Thursday, November 18, 2010

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Review / Fable III

Albion needs a new hero to lead the revolution against the tyranny of the people in power, but fail the last spell of Peter Molineux to be as revolutionary and keep promises?

Fable III
Developer: Lionhead Studios
Publisher: Microsoft Game Studios
Distributor: Microsoft
Genre: Action / RPG
Platform: Xbox 360
Related Titles: Fable (Xbox), Fallout: New Vegas ( PC, PlayStation 3, Xbox 360);

Lupus in fabula

Shaping the world game according to your choices is always the main objective of the series created by Peter Molineux, who in his third chapter tells the affairs of the kingdom of Albion dominated by an evil king, the son of the previous episode. The 50 years since the end of Fable II saw the arrival industrial era and turned into a substantial number of these areas of play, which diviengono sometimes darker and realistic. After choosing whether to interpret the hero or heroine of Albion - with a mission to dethrone the evil brother - you have a taste of what it offers Fable III. Of course you can wander freely, deciding to ignore the shining path that leads towards the next target, and interact with NPCs. On the other hand, create friends (or enemies) across Albion was one of the cornerstones of the preceding chapters.
But when you press the button A to start the conversation - this time it opens an instance in its own right - you are in the normal screen where you choose to conduct a "good" or a "bad" without any option to customize any box, or choose ' Action to be taken. That the only possibility of interaction with a guard at the gates of the castle are a handshake or a regurgitation thunderous left a lot of concern about the depth of the system that has several years on his shoulders. The situation has not improved particularly in the adventure continues: crossing the street hero you can unlock new expressions including hugs, dance, rude gesture, and so on, but whatever the expression used, you always have the impression that something is missing. Indeed, the word is missing in Fable III. The system of gestural interactions is still functional, but find it almost unchanged after year more and more shows his hand too basic, repetitive and not very engaging.

Fable III is an evolution compared to the previous chapter, not a revolution. Several changes were made to the management of the character - that now takes place in rooms dedicated to the Wardrobe, the armory, the customization of attributes and so on - the game map that indicates all the current missions and facilitates the identification of stable and assets to be acquired, or the combat system, easy and fireworks with the weapons that change shape depending on usage. The base, however, remains almost the same and given the overall quality is hard to complain. Albion are once again demonstrates an area rich in things to do, gorges to explore, secrets to discover. It 's probably the true protagonist of Fable III, with its population depending on the different cities visited ready to assign new tasks, although very similar to each other.

Still, Fable III seems to be less free than before. The aim of the first part of the game does not offer great choice: we must win new allies to lead the revolution that will bring a new king on the throne. Do not have the confidence of the inhabitants of cities leads to greater difficulties in the battle against the regime, but the game leaves little room to exit the track narrative. Once you get to the throne begins the second part, where you can actually decide how to govern - hence the possibility of becoming really good or bad - and if you keep the promises made at the time the allies. The line between good and evil proves very thin, and every choice has a double face. Better to lower taxes to get more support, but finding themselves in financial difficulties later, or risk the misery of the people, but resources will have to face the ultimate challenge? Let's brother lives in evil and take advantage of the militia in battle, but to do justice or be dismantled on the military front? Situations that do not offer a middle ground and that seems more than a choice of overrides for a concept of freedom in Fable III shows some limits too.

are questions that arise in the minds of those who have spent hours with the previous chapters, but which could pass unnoticed by those who visit Albion for the first time. Fable III is an adventure indeed intriguing and well made - except for some graphic bugs and not always dubbed into Italian able - able to maintain for several hours with his humor and all-English with exploring some places to put it mildly evocative. Establish relationships, marry, have children, manage the revenue of their estates to control prices of goods in stores, devote to training your pet, play in co-op with a friend: many of the activities with which spend time in Albion all to enjoy. A title like few on the market, and therefore highly recommended, but on balance appears to be less effective and innovative than their predecessors.

Raffaele Cinquegrana

Pros: many activities make; explore Albion is a joy, very well done; humor permanent jaw-dropping environments
Replay Value: good. There are several reasons to go back to Albion, including two-player multiplayer
Cons: very limited interactions with the characters, we do not always feel in control of their choices, some graphics bugs
In Summary: Fable III confirmatory evidence of quality but less sharp than in past episodes. Recommended especially to those who visit Albion for the first time.

Friday, November 12, 2010

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is assumed for the paragraphs of Article. 12 paragraph f and j of the Law 122/2010 the assumption of unconstitutionality of these paragraphs that make contributions to the reunification of consideration now by public pension funds, now INPDAP INPS.
This assumption is justified by the fact that 25 years ago the state paid the contributions for employees in cases of public bodies such as the CPDEL only 17% of salary against the current 24%, since 1996, in line with those paid INPS by individuals. Ceased employment the transfer of these contributions in Social Security involves a heavy burden, caused by that deficit, before the entry into force of Law 122/2010 was removed from the 322/58 and the like.
Another reason is that the denial of the right, already acquired, to reunite INPDAP paid their contributions for free, for those who have left the employment relationship, for example 25 years ago and have been waiting in applying for a reunion to date, sure whether the law now repealed.
In fact, the deadline for submission of the application (which coincides with the date of repeal of that law) should have been fixed for a set time, from otherwise notified and advertised as was the case with the entry 122/2010 in force even with retroactive effect. Make
now, after 25 years, the reunion would involve a heavy burden because assessed on the basis of a salary much higher than that corresponding to the time of termination of employment.
At this brazen act of depredation of government unfortunately has not been given much importance by the political opposition and the media and by the same unions, therefore, the measure is considered very serious for theft that the state operates to the detriment of its former workers for both the authoritarian way in which it occurred, I urge the spontaneous formation of a committee of all those who have been affected by this measure to appeal for unconstitutionality collecting the necessary signatures.
I therefore ask those who are more experienced than me practice to request the unconstitutionality of that law and how to collect signatures for this purpose.

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hope you die in despair

AND NOW THE ANSWERS! THAT THE REQUEST OF TENANTS OF LOCAL INSTITUTIONS.
massive presence at the meeting that IT 'INTO THE ROOM THEATRE INPDAP in Rome on Monday' on November 8.

Roma - Wednesday, November 10, 2010

In a room full of tenants and personal stories of a complaint of harassment suffered by the Government, which everyone tried to tell, was held the town meeting, sponsored by AS-USB, which was attended by all representatives of the invited institutions: the on.li Sergio Piffari Chiara Braga and VIII of the House Environment Committee, the advisors to the house on the city of Rome. Alfredo Antoniozzi Teodoro Buontempo and the Lazio Region, the Regional Councillor Luigi Nieri (ex-councilor to the budget).

The introductory remarks of the representative of the Asia-USB and the Committees of the tenants of privatized and Public Funds (there were many and most were unable to do their action for reasons of time) has argued that it is The time has come for solutions with the approval of a moratorium that will stop the rent increases, disposals in speculative prices and all the evictions, while opening a table through inter-institutional which we bring to this new emergency housing.
clear demands to the representatives of the Government, Parliament, the Lazio Region and the Municipality of Rome to stop the real estate management of the privatized entities (boxes or foundations) of those funds and insurance, to restore a social function and moderation in this heritage, using the funds for all'housing social ratify without delay a law reforming housing policies, providing the necessary means and resources, overcoming L. 431/98.

Paolo Di Vetta ASIA stressed that the meeting Mantovani with the Secretary on 7 October, nothing has happened, and then have to call in because now the Minister Matteoli, because it quickly moves on to a piece of legislation, perhaps in the measure so-called 'thousand extensions' next-approval. This issue will be invested in the Region Lazio, which, these days, is approving a housing plan that is actually a building plan and has nothing to do with solving the housing problems of the city of Rome and those who live the tenants of privatized entities, pension funds, real estate funds, insurance institutions. Just
to engage the Lazio Region to face this new emergency housing is provided on 25 November, a large regional event.

's so Antoniozzi the commissioner spoke, the first of the institutional representatives present to speak, which agreed on the need to immediately stop the balls through the adoption of the moratorium and proposed to write to MPs and movements together a proposal law that restores the Government has a social function. It has been said to show all available to tenants and movement in Parliament to support these claims.

Mr. Braga and on. Piffari have explained the contents of the resolution to collect the contents of the issues raised by the Committees SAA-USB and tenants of privatized entities and have stressed the need to seek the approval of Commission VIII in this important political act that binds the Parliament. They also expressed their willingness to submit a bill on the basis of the privatized entities, as proposed also the Councillor Antoniozzi.

He concluded the meeting by the regional intervention Buontempo which expressed as support for his custom words to tenants, while confirming his tendency to call out to contribute to finding solutions, as if the problem relieved of any further action by the public Lazio had nothing to do fare.Invece the Lazio Region, together with the Government and the Parliament has a central role in Battle of the tenants against rent increases, t the sale of housing at market prices, evictions and evictions. Region Government and the places where the tenants will bring their next-strong protest.


AS.IA USB Tenants Association Assignees

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We are sure of the reasons?

But are we really sure of the reasons given that, as stated Saltarelli, has failed one of the reasons that had suggested the constitution? We
fruit .....

Property, closes Previra

Previra property closes. The company founded and controlled by the pension fund accountants, December 31 will end its activities. Before this type of real estate created by a body board (in 2000) to manage their heritage buildings, Previra puts an end to the experience "because following the entry into force of the procurement code had to work only for cash accountants. In this way, has failed one of the reasons that had suggested the establishment, "says the president of the board, Paul Saltzman. At the beginning, in fact, Previra had to work for other entities. A chair is Previra Estate Raffaele Grimaldi. There are 15 employees to whom, Saltzman says, "the president of the Real Estate Previra sent the letter of dismissal." As far as we know there are ongoing contacts with the Lazio region to start the layoff procedure. And 1,600 residential units will return from the fund to be managed? "No, the agency is preparing a tender to entrust the management of real estate assets - said Saltarelli -. But at the moment there are ongoing contacts. "

November 6, 2010

Thursday, November 11, 2010

Where Can I Find A Pillow For My Bathtub?

Let's see what happens with the three-year plan

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We are always the usual! Question

Once again out of control.