Sunday, February 13, 2011

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Review / 2

Back Sackboy with new tools for creating video games in what to all intents and purposes has become a real development platform to realize their dream. And 'real killer application of the time do-it-yourself?


2 LittleBigPlanet Developer: Media Molecule
Publisher: Sony Computer Entertainment Europe
Distributor: Sony Computer Entertainment Europe
Genre: Game design /
Platform Platform: PlayStation 3
Related Titles: LittleBigPlanet (PlayStation 3); SEUCK (C64, Amiga )

Little Bitty Pretty One

With LittleBigPlanet, Media Molecule gave off a small revolution in the world of video games, giving anyone who was armed with a little 'patience an opportunity to create a home-made video games . Options a bit 'limited online interface tricky and controls were not so well chosen in a title otherwise formidable. Far from a revolution or an evolution, LittleBigPlanet 2 expands the original concept by remedying of these defects to become a development platform video game itself. The improvements are many, but it's almost a duty to report that concern only the creative part. The heart of the game is unmatched, and with it the physical too "volatile" and gummy, which makes it difficult to control the character. This is a rather serious problem, because despite being a game dall'indubbio potential for the creative part, the play is still subdued. So, those who had loved the first episode will not find sufficient grounds in LittleBigPlanet to change his mind, despite the new story mode levels and outside the platform genre.


The creative, instead, will have the best there is in circulation in order to achieve their dreams. The potential of the platform LittleBigPlanet 2 are evident as usual in single mode, consisting of 30 levels and six rooms that offer a taste of the versatility of the new instruments. The ability to program the AI \u200b\u200bSackbot allows us to study solutions of varied gameplay - enemies can be quite complex behaviors - As well as new genres that you can look, like shoot'em up games or driving. You can also indulge with cut scenes to build real stories with the possibility of doubling the characters and even create music with many instruments and a practical sequencer.


generally have to do with the tools of creation is easier and more intuitive than ever before, want the menu to better organized, you want to introduce some shortcuts - like the ability to manage groups objects - that speed the whole process of design. For those who are beginners, we point out the essential tutorial organized by Media Molecule, a bit 'too long, but certainly comprehensive. In any case, the basic ingredient to achieve a result worthy of being sent to the community is a good idea. Unfortunately, between the user-created content and downloadable for free depopulate levels with gameplay meaningless or nonexistent, fortunately, the new appraisal system should at least keep out opprobrium, but with thousands of uploads every week is still difficult to extricate themselves and find something really valid.


LittleBigPlanet 2 introduces a number of alchemical items available to Sackboy. Grapple with it feels a bit 'Bionic Commando, with the helmet Creatinator you can shoot the most diverse objects and the Grabinator you can catch and throw what you want. For the creative side instead Controllinator stands out, thanks to which we can assign actions to specific keys on the pad. Improvements and expansions that make LittleBigPlanet 2 really attractive, even if the creators will notice demanding the absence of a tool to modify the physical objects, or create from scratch items and characters to give the game a more personal look. As it stands, all the contents of the users are sharing the unmistakable style of Media Molecule from which escape is impossible. Ultimately LittleBigPlanet 2 is one of those titles polarizing, which is either love or hate, dall'indubbio value for creators in the grass but negligible for all others.

Raffaele Cinquegrana

Pros: Simple editor, new features, possibility to explore other genres, the creation of artificial intelligence; tutorial very helpful, co-op 4 player
Replay Value: better. If you create is your passion, it becomes almost eternal
Cons: physical unconvincing, you can not change the physics of the objects, controls still incomplete
In Summary: LittleBigPlanet 2 lives of his creative component and is definitely a title recommended for designers grass. The others do not miss it.

Creative Labs Vf-0040 Driver

Thoughts ... Florence thanks .... Real




Yesterday I was with my comrades in arms at the Castle of the Eagles in Fiesole for normal training. We then held for the Academy and in their eyes I saw the interest and the burning flame of knowledge. As it was romantic and nice quibble about Llull and the Order of Chivalry in the room dedicated to the Academy looking out from time to time by the Gothic window, and admire Florence, illuminated by the evening light.
Sometimes I discourage, slow down and get lost in the maze of the myriad activities which are involved, but it all paid off when I am with my brothers I have the looks of consent and participation. Motivates me to stop and not to insist on what we are building day by day. Florentia is growing both academically and martial finally it's all in the path of chivalry misunderstood and misused by the members who had traded away from our association as a games room. Now everything is stabilized, with the few guys who are there, but sincere in heart and soul.

important and poignant has been quibble about San Bernardo and levels of Love. Topic so relevant today for those seeking a spiritual dimension satisfying. Concepts that are seemingly difficult to understand, but become so simple in their explanation before the magnificent Florence inspiring. It is no accident that the focus of operations has shifted slightly in Tuscany providing culturally a series of upcoming academic meetings at the Palazzo della Signoria in which we will discuss the Renaissance and the Medici culture.

A real pleasure, believe me. I thank my members, all those who are pushing me to push ... and thank FLORENCE looking at me from its history and its culture.

a bow ....



Cap Roberto Amalfi
Real Norman Hauteville House
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Saturday, February 12, 2011

Floor Plans Programs Granny Flats

LittleBigPlanet Review / Test Drive Unlimited 2

Two islands to explore, to know new friends, homes and cars to collect and of course competitions to win. After four years Eden Games is back with a new vision of racing games where the borders of the game expand further.

Test Drive Unlimited 2
Developer:
Eden Games Publisher: Atari
Distributor: Namco Bandai Games
Genre: Racing
Platform: Xbox 360 (available for PC and PlayStation 3 )
Related Titles: Test Drive Unlimited (PC, Xbox 360), Burnout Paradise (PlayStation 3, Xbox 360); FUEL (PC, PlayStation 3, Xbox 360)

Hymn to the vagrancy

The odometer of the Delta Integrale - strictly purchased on the used market to save money - more than 100km mark after traveling for several hours (fictional) on the streets of Ibiza. I saw the night fall and I continued to travel under the cover star on its way to the sea after passing through the hills on a dirt road. I saw the dawn, took a picture to view in order to satisfy the request of a local shopkeeper and then I continued my wandering without bothering to eat nor sleep. Fortunately, the avatar does not have these needs, but can be dressed up as best I visit stores all over the city and even led by the plastic surgeon to change the connotations. At one point it started raining. Louder and louder, until a storm was unleashed in all its power: I turned off the radio - which never transmits quality music, here in Ibiza - because there is nothing better than driving away in his car under rain.


Taking advantage of the bad weather I hired an opponent who was in my instance of online game play in a match point to point, always under the storm. I do not remember if I won or lost, but never mind, my bank account a maximum of $ 1,000 would be relieved that I could recover some work assigned by the locals. Meanwhile, the rain stopped, my Delta red is reflected on the asphalt again and approaching nightfall. And then I realized that he had traveled for hours - real this time - with little or no change from the same place twice.


One example of the kind Massively Open Online Racing, Test Drive Unlimited 2 is really as unlimited as the title suggests, especially given that Ibiza is just one of two islands available. Get to level 10, in fact, open the airport to move to Oahu, Hawaii, where we expect more miles of roads, new race cars, shops, places of interest and above all challenges. The new work by Eden Games is not a radical change of gear from the first episode, but it represents the evolution in several respects. The most important is that the leveling of your character, built on four pillars: exploration, competition, collection and social development. Beyond the obvious, each of them including the objectives and sub-goals that make the gameplay interesting and customizable.


the possibility of discovering new routes, hidden scrap and new points of interest such as shops, dealers and scenic areas to photograph makes the exploration of the two islands a key component of single-player experience. In addition to the championships that advance the main story - entirely negligible to be honest - the competition element includes dry races started flashing their opponents and establishing what is at stake, but also creating their own challenges with an excellent editor. Participants pay a participation fee and the closing of the competition that can last days of an auction like eBay, the winner will receive prize money. With the amount of shops and dealers is easy to collect clothing and cars of all kinds, but Test Drive Unlimited 2 goes to the sale of houses and their customization with MyTDUHouse - similar to PlayStation Home, but not so deep - and then invite friends and show off their wealth thanks to a renewed third-person view. Finally, the component of community can join a club to challenge other groups of opponents, getting together on the track and send messages, making the semi-persistent world behind even more interesting.


experience on which Test Drive Unlimited 2 is indeed live forever: all the players live in same environment with, for example, by the same climatic variations and where you can meet players from entering and leaving his application at any time. The system is not perfect yet - it happens that some of the cars disappear for no apparent reason - but it is a good starting point for more than a new concept in online races. To this was added a considerable amount of content, including hundreds of side quests to accomplish, leagues divided into classes - sports cars, SUVs and classic - and a host of multiplayer options, including how "Follow the leader" and " Cops and Robbers ". The online component is working well, and although the menu is not always intuitive, allowed to have proved in most cases, reliable and stable.


Not all of the gaming experience, however, is idyllic, as Test Drive Unlimited 2 asks the player to make compromises in areas not really negligible. First there is a game engine that draws on the one hand and detailed open environments with plenty of effects - are spectacular as we anticipated climate change and the cycle day and night - but the other gives several points in terms of fluidity. Once in the city is being increased from 30 frames per second of less than 20 suburbs, with clear shots that make driving much less pleasant. We are also a model of on-road driving very particular, which requires a lot of attention in the dosage of the accelerator and brake, but that clashes with nervous behavior and exaggerated (almost arcade) cars, especially the lower class. Far more satisfying behavior on dirt, where an absurd Golf is more stable on the road.


this is a racing game, it seems almost unforgivable that Eden Games has neglected the basics of driving licenses in order to achieve such an ambitious project. Yet with a little 'perseverance is there to give them reason to appreciate what Test Drive Unlimited 2 has to offer without worrying over both the technical faults, the texture is not always equal, or the improved driving model. And you are immediately thrown into a world where all four wheels have fun with the amount of content available, or where simply being kidnapped by the evocative scenes of rare beauty, driving aimlessly for hours - virtual and real - the pursuit of a point panoramic or just to earn money by doing the hair the other cars. It is certainly not love at first sight, but when an outbreak is one that will last a long time.

Raffaele Cinquegrana

Pros: two islands to explore vast, captivating progression system, many challenges, the social component; climate change and alternation of day and night
Replay Value: better. Hundreds of challenges in single and multiplayer options, complete
Cons: unsteady flow, especially in city driving model improved, some problems in multiplayer, the menu is not always intuitive
In Summary: Despite the potential not always exploited duty, Test Drive Unlimited 2 provides a gaming experience unique

Tuesday, February 1, 2011

Does Husband Byte On Bed?

Review / Nail'd

As bullets of flesh and bones on quad bikes and motorcycles, Techland us shoot among the dirt roads to conquer the podium . Speed \u200b\u200bis the password, whatever the cost.

Nail'd
Developer: Techland
Publisher: Deep Silver
Distributor: Koch Media
Genre: Racing
Platform: Xbox 360 (available for PC and PlayStation 3)
Related Titles: Motorstorm (PlayStation 3); Pure (PlayStation 3, Xbox 360); Fuel (PC, PlayStation 3, Xbox 360); Exite Truck (Wii)

Fast and furious

crazy off-road racing title, Nail'd is built entirely on speed and reflexes. On stands dominate the stands at the trackside banners that read "Adrenaline" and we just took off immediately realizes why. With an acceleration that has the impossible, the MX bikes or ATVs splash literally at stake in a second at full speed, giving a meaning more than obvious to the stands written: Nail'd is fast and pump adrenaline into the veins of the player as was experiencing double-speed. And there is also the turbo - landing to be loaded with the right angle or through the appropriate signals - to push even further on the accelerator. Reflections count far more than technical, so much so that the brake becomes an accessory almost useless and that the drift is brush without the slightest effort.


Paradigmatic pure arcade experience, the title of Techland not lost too many frills, but does not overlook even the details. The immediacy with which we take confidence in the control system is excellent, the AI \u200b\u200bis tough since the second season and the action does not lower the level of tension even when you crashing into a tree. Your vehicle is put back on track as soon as possible because race is the most important thing. The inability to go for mushrooms in the sumptuous mountain scenery is adequately compensated by the immensity of the slopes, some up journey times for 5 minutes. Several well-designed and with its own distinctive touches, are characterized by numerous shortcuts and jumps that seem to turn out Nail'd in a flight simulator, since the air is also possible to steer their vehicles at will.


and if they find time for all this complaining about the rough physical, we would not have understood nothing of the fun that can give Nail'd. Why is not every day to fly over a canyon bike, wagon trains, or free land and a beautiful valley, perhaps gaining a bonus turbo because both wheels have touched down at the same time. He holds his breath for a moment, the background music fades little house made of guitars (maybe happen more often) to make room for a chirping so, and then straight back on track at full speed. Unlike most titles on dirt around, Nail'd addresses gender in the most direct way possible, with the only goal to get to bite the dust in races where their opponents from time to time adds a bit 'of pepper, as the infinite turbo or the absence of collisions with opponents.


stood on the podium you have access with additional parts for your vehicle, so as to better adapt to the driving style in terms of acceleration, turbo, maneuverability in the air and so on. More than fifty events in single player mode distribuited over 14 tracks, Nail'd also offers a large online industry where 12 race between rowdy regardless of any rules. Although it can deal with the events with the preferred category, we found no substantial differences between MX and ATV, even though the second seems to have some 'advantage to slip more easily between obstacles.


It is not a trivial matter, given that the extreme speed is not always virtuous. Accomplice frame rates do not always live up to the rich vegetation and a blur in our view a bit 'too strong, it happens quite often at the mercy of the confusion and crashing simply because you are not able to figure out where it leads the way . Strange to say, Nail'd is sometimes too fast and furious. Contents of a balancing than ideal in gameplay, which inevitably gives rise to peaks of frustration in the most demanding races, where the collision system shows some limitations. Nail'd does not revolutionize the genre, but focuses on an item and makes the protagonist of the whole gaming experience. If "go up" is your spirit of life, will meet Nail'd your expectations.


Raffaele Cinquegrana

Pros: fast, fast-paced from the beginning, pure arcade; Custom MX and ATV
Replay Value: good. Online mode frantic
Cons: often confusing, problems of fluidity, a problem of collision
In Summary: Nail'd amazes and amuses with its extraordinary speed, but at the same time puzzling for the confusion that this creates

Alter Trousers Too Big

born 'A Gamer's Journal'

After years of absence, Manrico Corazzi - one of the pillars of historical HighScore.it - Back to writing about video games in ' A Gamer's Journal - Diary of an online gamer is not too casual and not too hard core '. A blog where there are the genuine " Verdicts " - a few lines, but good to evaluate a video game - and " Play As You Go", that thoughts and comments generated during the various sessions of play.

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