Wednesday, March 16, 2011

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Review / Yoostar 2: In the Movies Review

All aspiring actors are called on stage to play the most famous scenes in Hollywood. From Terminator to The Hangover from Arrested Development to The Godfather, recite before Kinect has never been so easy. We will be worthy of an Oscar?

Yoostar 2: In the Movies
Developer: Blitz Games Studios
Publisher: Yoostar
Distributor: Namco Bandai Partners
Italy Genre: Party game
Platform: Xbox 360 / Kinect (available for PlayStation 3 with PS Eye)
Related Titles: 're in the Movies (Xbox 360), Kung-Fu Live (PlayStation 3), Start the Party (PlayStation 3)

YooTube

Anyone who delights to repeat the scenes of Hollywood's most famous film will feel comfortable with Yoostar 2 : In the Movies. Thank Kinect (or PlayStation Eye, the PlayStation 3 version) you can play with your favorite actor or even replace it in about 80 scenes from a vast variety of films. There's something for everyone. Whether it's yelling "This is Sparta" in 300, or recite the monologue by Ben Stiller in front of the camera hidden in Meet the Parents, or to interpret the master Miyagi of Karate Kid to attach and remove wax. Among the most popular pieces - at least according to our point of view - there is also The Godfather, Man in Black, Forrest Gump and the hilarious Hangover, with the invaluable reading greeting card from Alan. All clips are available in Italian, but, unfortunately, are in low resolution.


The game mechanism is very simple. Once you have selected the footage and role to play, you stand in front of Kinect so that its shape corresponds roughly to that of the actor in question and, when the party takes, it plays the following keystrokes to mo 'karaoke. The slip is its image and "paste" in real time instead of the original actor, literally throwing the player into the film. On completion of the recitation, which lasts from few seconds to a couple of minutes depending on the scene, Yoostar assesses the performance with a score depending on the timing of the lines and the installation screen. In the event that the scenes involving multiple actors, it is possible to involve a friend on the set, at which Yoostar 2 becomes even more convincing.

Yoostar 2 has all it takes to entertain and have fun with friends - those who have never dreamed of starring in a movie? - But several technical deficiencies undermine the final outcome. First we find an overall quality of the scenes that leaves much to be desired, both for recording sound too metal for the problems encountered in obtaining a good effect "green screen". Unless you have a very high contrast between the colors of the person and background, the cropped image suffers from an unstable alone that makes the montage of little effect. It 'also the deplorable quality of the views of Kinect, which under normal lighting is always very dark and plagued by artifacts of various kinds. Technical problems inherent in the Microsoft device, but that disrupt the overall quality of the game.


To these are added the problems of integration of the performance. Since you can not move Kinect to simulate the original angle of the shot, you Trava more often forced to take positions very uncomfortable fit for the role. Sometimes you just bend in half to fit into the template, or sit down in a scene where one should stand and so on. Depending on the position of Kinect, the shooting will always be either too high or too low and can not look in your room if you must read the lines on the screen. In this case, you also have the effect of not looking in the right direction required by the scene, on the understanding that even knowing by heart the part is a challenge to simulate interaction with a second character. Their movements, then, are shot "mirror" in the scene in Karate Kid "put the wax, remove wax" will need to pay attention to reverse left and right, otherwise a very bad impression! Closes the list of the flaws of the little movie selection interface intuitive and very, very slow.

E 'so clear as Yoostar 2 is not suitable for those looking for the quality or authenticity of the scenes in general. However, it may be of interest to lovers of the party game and movie fans in general who want to get involved: For best results we recommend dressing in theme and acquire all the props. The 80 clip available - Which will be added soon on Xbox Live - the opportunity to play on virtual sets made ad hoc or reinterpret entire scenes follow the script without giving way to hilarious parodies constitute a good basis for a party game. To this was added the integration with Facebook and Twitter to load the video a chance to see and rate videos posted on Yoostar. From this point of view, the experience is sublime. Videos uploaded sin in fluidity, the Facebook application is very navigable and connect your game account with the social network requires sending a password from the PC. Since this video, the absence of a direct upload to YouTube which seem strange looks.


Ultimately, Yoostar 2: In the Movies is a particular title that pushes the party game to new frontiers. The amount of video on the disk, numerous options and integration with social networks make it a title dall'indubbio potential. Unfortunately, the ideas are not supported by a technology as an implementation and performance you expect.

Raffaele Cinquegrana

Pros: 80 films of many different genres, interesting concept, fun group, deep integration with social networks
Replay Value: discreet. Technical defects make it less enjoyable of provided
Cons: positions to take a little comfortable, audio wire, as the resumption of Kinect very low, low definition video, interface uncomfortable
In Summary: the concept behind Yoostar 2: In the Movies is fun and we are content enough to have fun in groups, but the technology does not always support the best

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Tuesday, March 15, 2011

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/ Marvel vs. Capcom 3: Fate of Two Worlds Review

Who is the strongest between Ryu and Captain America? Who has the best in speed between Wolverine and Chun Li? It hurts a bit of a coup or Amaterasu MODOK? After years of absence and an appearance on the platforms digital distribution, returns the most successful crossover of all time.

Marvel vs. Capcom 3: Fate of Two Worlds
Developer: Capcom
Publisher: Capcom
Distributor: Halifax
Genre: Fighting
Platform: Xbox 360 (available for PlayStation 3)
Related Titles: Tatsunoko vs . Capcom Ultimate All-Stars (Wii), X-Men vs. Street Fighter (Saturn), Marvel vs. Capcom 2 (Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360); BlazBlue: Continuum Shift (PlayStation 3, Xbox 360), Super Street Fighter IV (PlayStation 3, Xbox 360)

Finest Hour

The first impact with Marvel vs. Capcom 3 is similar to that of a fireworks display. Not just for the lights and flash on the screen literally exploding - by virtue of a stunning technical achievement - in response to notorious Hyper Combo, but the uproar that follows. In the hands of an experienced player - or by selecting the questionable Simple Mode to perform all the special moves with a button - it is impossible not to be enraptured by the dynamic end of the fighting and at the same time wondering how you can understand something in all that chaos that generates every fraction of a second. We can not wait the gameplay of Street Fighter or BlazBlue reasoned, but with Marvel vs. Capcom 3 House in Osaka has literally pushed the accelerator to the end.


The speed and coordination with which his fingers dance on the keys of the pad should largely determine the outcome of the fighting, this Once organized between teams of three people to part with the possibility of alternating with a single push of the corresponding ridge. Abandoning the traditional control system that distinguished weak and strong punches and kicks, the player must act in three key strokes that give rise to power chains to different taste. It begins as usual with a one-two shots of weak and medium, and then land a blow stronger and conclude with a special move, or by pressing the "Special" it throws the opponent into the air to continue with an air combo, or even breaks out the entire bar for special attacks, super moves, even in combination with the assist of his team. From this point of view, Capcom has done an excellent job of building a combat system that behind the apparent simplicity conceals a deep envy.


depth but is likely to remain the preserve of a few, as one of the most serious defects in Marvel vs. Capcom 3 is cryptic in its Mission Mode, which can not be a valuable training ground. Instead of teaching the techniques of combat in a clear and accessible to all (a field in which he excels instead BlazBlue: Continuum Shift), this method proves to be a frustrating session in which we need to repeat the combo default and also even on the screen. There is no explanation about the techniques of combat, a handicap that afflicts anyone who does not know how to run a Cancel, Guard un'Advanced, the X-Factor or some of the techniques of attack and defense needed to be competitive. On the one hand wants to be accessible with a combat system that gives immediate satisfactions, preclude the other, if any, has provided a huge dose of patience.


It 's a shame, because from every pore oozes charisma not least because of the range of characters that it offers. 36 in all, less than fifty of the second episode, but in all cases almost complete to satisfy all tastes fanatics Capcom - Viewtiful Joe and Okami Amaterasu are two of the best star - or Marvel, which hires new entry in the series as She-Hulk and X-23. If the graphic point of view all the characters have an excellent level of detail, the same can not be said of their budget. Deadpool is probably a prime example of the gameplay of the title defects produced by Ryota Niitsuma: very fast, powerful and long-range moves that close almost any route of escape. Along the lines we find Wolverine - a Tasmanian devil is so rapid in his movements - or the already mentioned Amaterasu - which take away much of the energy electrical discharges in parade - and ending with the Sentinel or even by Galactus, the enormous boss moved from the single player literally unstoppable.


Fortunately Galactus remains confined to the single player - which reached new lows with its end at the edge of mockery - but imbalances remain clearly visible in all other cases, playing online, where we encounter more often in opponents endlessly repeating the same attack strategy (online, of course you can not exercise the Simple Mode). The network code works fine even if we have to highlight the lack of spectator mode to entertain the participants in the waiting room and especially the indicator of the quality of connection. The options range from gaming and non-ranked matches, the creation of personalized rooms and the ability to accept human opponents while you play single player, to simulate the effect of "game room". In addition to new songs and unlockable badges with time, the card player is also embellished with a chart depicting the preferred style of play.


Despite the shortcomings described, Marvel vs. Capcom 3: Fate of Two Worlds capture the player to satisfaction with the immediacy and visual. The steep learning curve may cause an equally rapid abandonment by those who are not willing to spend hours to discover the secrets and more to assimilate them into their own fighting style. It remains one of the best exponents of the genre while not enhancing its quality.

Raffaele Cinquegrana


Pros: fast and furious ; construction excellent technique, 36 characters, awesome combos, gameplay developed
Replay Value: good. Some defect in the online sector does not prevent him from entertaining long
Cons: some unbalanced characters; final boss almost untouchable; online component does not always equal; confusing, useless tutorial
In Summary: Marvel vs . Capcom 3: Fate of Two Worlds is the directness of the frenzy and his best card, but the simplicity is just a facade

Sunday, March 6, 2011

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/ Dreamcast Collection

From the depths of memory comes a collection of titles devoted to the nostalgic ' Dreamcast was, which may relive the excitement with Sonic, BD Joe, Ulala and a bass from 20Kg. Nobody asked Ryo Hazuki the reunion?

Dreamcast Collection
Developer: Sega
Publisher: Sega
Distributor: Halifax
Genre: Compilation
Platform: Xbox 360 (available for PC)
Related Titles: God Collection of War (PlayStation 3), Prince of Persia Classic Trilogy HD (PlayStation 3), Beyond Good & Evil HD (Xbox 360)

Back in da dayz

Of all the abandoned prematurely console, Dreamcast is surely that enlists the most passionate fans, whose memoirs describe hours spent in the company of securities that, unfortunately, have been underestimated by most. The hope that they can relive those days again last long with Dreamcast Collection, mainly because of how the selection of titles was packed. No extras of any kind nor a "remastering" worthy of the name, this collection seems more an excuse to put on the shelf of titles already available on Xbox Live Arcade. The main menu itself suggests the lack of love placed in the compilation, so much so that it is necessary to change the game back to the dashboard. Moreover, the choice to include only four titles - Sonic Adventure, Crazy Taxi, Space Channel 5 Part 2 and Sega Bass Fishing - setting aside the true superstars of the era Dreamcast (one for all, Shenmue) makes this compilation a job only half successful.

Sonic Adventure is one of all the work he has received the worst adaptation. As they used a "copy and paste the original version, is the only one not to have enjoyed the upgrade to 16:9 and the one that suffers the most of his years, with the camera and bizarre problems (very) bad clipping. Nothing has been done to make masterpiece of the then Sonic Team a title which still proud of: even the mid-level boots are still intact, not a sign of respect for the original work. It 's a real shame, because with a few substantive measures, Sonic Adventure was to become the best 3D Sonic ever, thanks to a memorable level design and engaging content to the amount of excellent supporting actors and characters that do not steal the limelight from porcupine blue. It is worthwhile in the adventure of repulsed, aware that from time to time nostalgia might turn into disappointment.


Even Crazy Taxi has not had a better fate, and the music license from The Offspring and Bad Religion replaced with rhythmic rock songs but decidedly less well chosen. Despite the problems of clipping, making the taxi driver on the streets of a San Francisco-like thanks to the gameplay is still fun at the same time immediate and nuanced to do drifting, rocketing and so on. Of course there are the Crazy Box mini-games and different game modes to lengthen the life time in Crazy Taxi, although it remains an apex of Arcadia: fast but short-lived.


Collection Rounding out the two new songs - at least for now - on Xbox Live Arcade: Space Channel 5 Part 2 and Sega Bass Fishing. Except for movies rather pixelated, the first held up very well the weight of years thanks to the exceptional gameplay and catchy soundtrack 70s. In the role of space reporter Ulala, you must prevent the threat of Rhythm Rogue repeating the moves in time as a modern Simon. It is not as refined as other rhythm 'game on the market - the speech that indicates which key to press is not always clear - but the simple game mechanics combined with the presence of characters as sidekicks Space Michael makes a title with a charm all its own.


Sega Bass Fishing is instead the weaker of the collection, either by the absence of the reel that had a distinct decade ago, want to game mechanics that too basic, along with the ability to continue indefinitely, virtually eliminates any sense of challenge. Has not even been introduced to provide feedback on the vibration behavior of the fish, making fishing sessions a deal not very stimulating. The Dreamcast Collection ends here, because as mentioned, there are no extras to tickle the throat of the fans and giving further justification for the purchase of a collection which has several shortcomings and that offers little satisfaction. Sega claims the love of the faithful, but the first to offer it is not her own.

Raffaele Cinquegrana

Pros: Sonic Adventure and Crazy Taxi are the best, low price
Replay Value: discreet. Sonic Adventure deserves to be played to the end, Crazy Taxi is adrenaline
Cons: questionable selection of titles, no extra, bundled with little care; mediocre adaptation of Sonic Adventure, Crazy Taxi is not original music
In Summary: more than a collection, is a handful of titles ready to gather together just a bit 'of money by fans, leaving them with a package at historic lows. Recommended only to those who did not want to connect the Dreamcast to the TV

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Review / Ben 10 Ultimate Alien: Cosmic Destruction

The hero is the cartoon involved in a new adventure on the console where it will have to use all its resources and changes to beat the bad guy. Will succeed in conquering the hearts of little ones?

Ben 10 Ultimate Alien: Cosmic Destruction
Developer: Papaya Studios
Publisher: D3 Publisher
Distributor: Namco Bandai Partners
Italy Genre: Action
Platform: Xbox 360 (available PlayStation 2, PlayStation 3 and Wii)
Related Titles: Transformers: Battle for Cybertron (PC, PlayStation 3, Xbox 360), Naruto: Ultimate Ninja Storm 2 (PlayStation 3, Xbox 360)

TV to play

Forte of millions of fans at a young age, any video game based on Ben 10 has the potential to become a global success. In Cosmic Destruction are the cartoon hero engaged in an action-adventure that mixes punches sections platform. All the pieces seem to be immediately to the right place: the characterization is true while not relying on the ubiquitous cel shading, the transformations that are more abundant, the one-button combat system is simple enough to master, and no less important, the adventure novel is a story waiting to be discovered that leads to shoot the alien the world. The expectations, however, are short-lived, as there are numerous problems that make Cosmic Destruction just a frustrating experience for the audience it addresses.


prepare to assist the child or grandchild who holds the pad from the dialogue entirely in English, which entrust to the understanding of the adventure Italian subtitles. The difficulty is suffering from terrible imbalance in the fighting - where some bosses launched strikes to learn - both during platform, often unhappy because the frame that makes the jump a real lottery. Fortunately distributed checkpoint in quantity, because the deaths are likely to be very frequent. The selection of its form is one of the strengths of the game: you can switch between one or the other simply by pressing the left trigger and moving the right analog stick, which is vital in order to overcome some sections that require special processing. The game offers the option to choose four commendable transformations to be used in the mission, giving a promising sense of personalization. But what happens if you select the wrong forms? Simple, you may be stuck in a place without being useful for further processing.


Cosmic Destruction is full of defects in design, playability and fluctuating peaks of unexpected difficulties that make the adventure even thorny for fans of the series. The faithful may find inspiration enough to ignore the difficulties. However we can not really recommend this title Papaya Studios for children.

Raffaele Cinquegrana

Pros: many changes, good feeling with the cartoon, upgrades, frequent checkpoints
Replay Value: low. The lack of gameplay does not encourage the search for objects
Cons: dubbing in English sometimes frustrating gameplay; choice of forms almost useless
In Summary: Ben 10 Ultimate Alien: Cosmic Destruction has too many flaws to be recommended to young people, who will find more frustration than fun

Saturday, March 5, 2011

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OneBigGame: Videogame for Charity

OneBigGame is a nonprofit publisher that supports a number charities. In the first year of operation, generated more than $ 100,000 of which about 96% were divided equally and donated to Save the Children Alliance and Starlights Children Foundation. Chime, created by British developer Zoe Mode, is the largest manager of collections. In 2011 he published OneBigGame Wint, iPhone music game created by Masaya Matsuura (PaRappa the Rapper) and from his study with the developer NanaOn-Sha Dutch Triangle Studios.


earnings in 2010 of OneBigGame

The non-profit publisher in the first year, generated more than $ 100,000 earmarked for charities that supports

San Francisco, Calif. - February 25, 2011 - OneBigGame (http://onebiggame.com), non-profit publisher of video games, today announced the results of 2010, the year the official launch of publishing for charity. During the year, OneBigGame has reached over $ 100,000 of profits, with around 96% divided equally and donated to two charity partners, Save the Children Alliance and Starlights Children Foundation.

Most of the money raised for charity by Chime OneBigGame were derived from the first game released on Xbox LIVE ® Arcade (for games and entertainment system from Microsoft ® Xbox 360) 3 February 2010, created pro English bono by the developer, Zoe Mode.

"We are delighted to announce these initial positive results, demonstrating a new and unique way to raise funds." Commented Martin de Ronde, Director of OneBigGame. "With the games created by renowned game developers and development studios, we can now help children most in need, taking advantage of a fantastic mechanism. Needless to say when we are grateful to them, and Zoe Mode game Chime for allowing us to achieve these results. Also, we like to think of this as a great signal that we will continue to do. We have a promising lineup of games with which to continue our fundraising campaign in 2011, the recent release of the game for the iPhone Wint of Masaya Matsuura, David Perry of the racing game for next-generation tablet game Minesweeper and the Adventure of Charles Cecil "

Ed Daly, Managing Director at Zoe Mode, said: "We are honored to be part of OneBigGame and immensely pleased that the success of Chime was aid for the collection for charity. We hope to continue our collaboration with OneBigGame and add new games. "

Douglas Rouse, Head of Corporate Partnerships at Save the Children said:" Save the Children is very grateful to OneBigGame for their donation. This is an innovative way to raise money for charity and the partnership brings our vital work to a whole new audience of players. We hope this cooperation helps people to know our EVERY ONE Campaign, which campaigns to stop the deaths of about 9 million children who die each year before the age of five years. "

" We appreciated the initiative of OneBigGame and Zoe Mode and the generosity of all the developers involved, "said Jenny Isaacson, Vice President of Brand Marketing and Communications of Starlight. "It's great to see the video game industry focus not only entertainment for the public but also to the sick children and their families followed by Starlight."

As announced, following Chime, OneBigGame continues fund-raising activities with Wint, created a charity by the famous Japanese game designer Masaya Matsuura and his company NanaOn-Sha with the Dutch to Triangle Studios. Wint, a music game for iPhone and iPod Touch is available on Apple's AppStore for free download. Loved to play music Wint to created by a large number of artists are sold separately to raise money for charity.

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Review / Dr. Kawashima: Exercise for the Mind and Body

Dr. Kawashima returns to test our brain age with the help of Kinect and a new set of exercises for your brains with a little 'momentum. Can he repeat the success achieved on the DS platform?

Dr. Kawashima: Exercise for the Mind and Body
Developer: Namco Bandai Games
Publisher: Namco Bandai Partners
Distributor: Namco Bandai Partners
Italy Genre: Puzzle
Platform: Xbox 360 / Kinect
Related Titles: Brain Training (Nintendo DS)

Sempregiovani

Developed under the supervision of the now well-known neuroscientist Dr. Ryuta Kawashima, exercises the mind and body leads the equally notorious kind of brain training on the Xbox 360 by adding movement to the brain through the use of exercises Kinect. According to the researches of the same Kawashima, the movement would stimulate the activity of our brain, so here's 20 new mini-games that combine in a fun and physical reasoning, by which to measure your brain age. The game mechanics reflect almost in all the positive aspects of the various versions for Nintendo DS, including detailed statistics on progress, personalized exercises and especially appealing formula that promotes improvement from time to time. The mere fact of being higher than brain age buckle details, it is sufficient to turn the pride in each of us and show the avatar of that Kawashima is wrong.

The five categories available - mathematics, logic, memory, reflexes and physical exercises - assemble mini-games that range from touching the numbers in ascending order or kicking the missing number in an equation to transform his arms in hands of the clock to indicate the proposed timetable, or to store the positions of avatars that are hidden behind doors. The speed is normally required to obtain a higher score, but it's always good to consider that a wrong answer results in a greater penalty. Some minigames require good eye-hand coordination, as in the case of Manolesta, where it is necessary to control Pac-Man Pooka and Dig Dug by hand to avoid the ghosts. The variety of tests in which venture is significant and some are really funny, yet in several cases highlight the repetition of the same basic concept. The use of arms mo 'of hands is used for example for the minigame clock but also for the pairs of radar and decks on which to move cars of different colors.


Although not a serious defect, you have the feeling that the sensor Kinect could have provided more food for fantasy, even considering the fact that there is no evidence provided, for example, based on the entry. Among the failures, we note that there is no online mode (even lacking the ability to compare results with friends), partially offset by up to four players offline. Good for the recognition of movements mapped on your own avatar, which is essential especially for the more advanced levels where speed of execution becomes increasingly important. Ultimately, Dr. Kawashima: Exercise for the Mind and Body has been a pleasant pastime that can encourage the improvement of themselves with micro-gaming sessions daily. And who knows that the brain never really conducive.

Raffaele Cinquegrana

Pros: good gesture recognition, and some are hilarious mini-games, promotes improvement increasingly
Replay Value: good. If interested in brain training, is able to capture long
Cons: no option online same idea repeated in many mini-games
In Summary: Dr. Kawashima: Exercise for the Mind and Body is an interesting title, that can intrigue a long time thanks to the mechanism that promotes personal improvement. Perccato the lack of online options and a little more variety in