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Review / Dr. Kawashima: Exercise for the Mind and Body

Dr. Kawashima returns to test our brain age with the help of Kinect and a new set of exercises for your brains with a little 'momentum. Can he repeat the success achieved on the DS platform?

Dr. Kawashima: Exercise for the Mind and Body
Developer: Namco Bandai Games
Publisher: Namco Bandai Partners
Distributor: Namco Bandai Partners
Italy Genre: Puzzle
Platform: Xbox 360 / Kinect
Related Titles: Brain Training (Nintendo DS)

Sempregiovani

Developed under the supervision of the now well-known neuroscientist Dr. Ryuta Kawashima, exercises the mind and body leads the equally notorious kind of brain training on the Xbox 360 by adding movement to the brain through the use of exercises Kinect. According to the researches of the same Kawashima, the movement would stimulate the activity of our brain, so here's 20 new mini-games that combine in a fun and physical reasoning, by which to measure your brain age. The game mechanics reflect almost in all the positive aspects of the various versions for Nintendo DS, including detailed statistics on progress, personalized exercises and especially appealing formula that promotes improvement from time to time. The mere fact of being higher than brain age buckle details, it is sufficient to turn the pride in each of us and show the avatar of that Kawashima is wrong.

The five categories available - mathematics, logic, memory, reflexes and physical exercises - assemble mini-games that range from touching the numbers in ascending order or kicking the missing number in an equation to transform his arms in hands of the clock to indicate the proposed timetable, or to store the positions of avatars that are hidden behind doors. The speed is normally required to obtain a higher score, but it's always good to consider that a wrong answer results in a greater penalty. Some minigames require good eye-hand coordination, as in the case of Manolesta, where it is necessary to control Pac-Man Pooka and Dig Dug by hand to avoid the ghosts. The variety of tests in which venture is significant and some are really funny, yet in several cases highlight the repetition of the same basic concept. The use of arms mo 'of hands is used for example for the minigame clock but also for the pairs of radar and decks on which to move cars of different colors.


Although not a serious defect, you have the feeling that the sensor Kinect could have provided more food for fantasy, even considering the fact that there is no evidence provided, for example, based on the entry. Among the failures, we note that there is no online mode (even lacking the ability to compare results with friends), partially offset by up to four players offline. Good for the recognition of movements mapped on your own avatar, which is essential especially for the more advanced levels where speed of execution becomes increasingly important. Ultimately, Dr. Kawashima: Exercise for the Mind and Body has been a pleasant pastime that can encourage the improvement of themselves with micro-gaming sessions daily. And who knows that the brain never really conducive.

Raffaele Cinquegrana

Pros: good gesture recognition, and some are hilarious mini-games, promotes improvement increasingly
Replay Value: good. If interested in brain training, is able to capture long
Cons: no option online same idea repeated in many mini-games
In Summary: Dr. Kawashima: Exercise for the Mind and Body is an interesting title, that can intrigue a long time thanks to the mechanism that promotes personal improvement. Perccato the lack of online options and a little more variety in

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