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Review / Star Wars: The Force II

After two years, returns as the pupil of Darth Vader in a new action title made lightsabers and Jedi powers. The premises are all but Starkiller able to prove its worth?

Star Wars: The Force II
Developer: LucasArts
Publisher: Activision Blizzard
Distributor:
Activision Genre: Action
Platform: PlayStation 3 (available for PC, Xbox 360, Wii)
Related Titles: Star Wars: Knights of the Old Republic II (PC, Xbox) Lego Star Wars: The Complete Trilogy (PC, PlayStation 2, PlayStation 3, Xbox, Xbox 360, Wii), Star Wars The Clone Wars: Heroes of the Republic (PC, PlayStation 2, PlayStation 3, Xbox 360, Wii)

Star Wars: Resurrection

direct sequel of The Force Unleashed, LucasArts' new title puts the player in the role of Starkiller - or, more say, those of his clone having the untimely death of the protagonist in the previous episode. In search of the beloved Juno, the powerful apprentice of Darth Vader stumbles upon a succession of spectacular battles armed with two lightsabers and Jedi powers, this time, all available from the beginning. An exhilarating power to the first few bars - the combo between swords and mental powers are more than satisfactory - but that tends to make the hero a bit 'too much for the sad enemy militias. Abandoned almost every character growth, you can upgrade only certain powers, a practice not always necessary to improve the progress in the game.


While the combat system is clearly one of the strengths of the LucasArts title, everything else is lost in a series of situations that are repetitive for the handful of hours of play before the end credits. The level design is pretty bland and does not offer specific ideas for changing the formula, except for obvious platform and puzzle sections of low-level. The new powers that allow objects to interact with some promise sparks - like the ability to move entire spacecraft - and then goes off into the banality of the situations are always the same.


The most defect in Star Wars: The Force II is not to find the right inspiration while having access to a more substantial of the sagas of all time. Even from the point of view the game narrative lacks bite and consistency provides the basis for deepening the war against the Empire, and instill doubt that the protagonist is not a true clone, but does not develop properly any of the situations, culminating in a final that leaves too many doors open. Even the characters fail to create the right feeling in the player, which is a chapter of Star Wars is a real contradiction.


From a technical standpoint we highlight ups and downs as the rest of the game, where the scenery and sparkling good polygonal models are being offset by excessive delays in hectic situations which hamper the free flow of action. On the audio front, however, the music of the series are a classic that never disappoints. Ultimately, Star Wars: The Force II is revealed only attractive for fans, as the charm of the situations described and the universe is undeniable. But once gone beyond the magic of the lightsaber and iconic characters is a very intriguing game that has more pros limits.

Raffaele Cinquegrana

Pros: fighting with two swords, well made, new Jedi powers
Replay Value: low. Apart from the Challenge mode is not much to do after the credits
Cons: another little depth, repetitive gameplay, uninspired in general
In Summary: Star Wars: The Force II fails to exploit the full potential of the universe in which it appears, stopping at that sufficiency which can please only hardcore fans

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