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Review / Fable III

Albion needs a new hero to lead the revolution against the tyranny of the people in power, but fail the last spell of Peter Molineux to be as revolutionary and keep promises?

Fable III
Developer: Lionhead Studios
Publisher: Microsoft Game Studios
Distributor: Microsoft
Genre: Action / RPG
Platform: Xbox 360
Related Titles: Fable (Xbox), Fallout: New Vegas ( PC, PlayStation 3, Xbox 360);

Lupus in fabula

Shaping the world game according to your choices is always the main objective of the series created by Peter Molineux, who in his third chapter tells the affairs of the kingdom of Albion dominated by an evil king, the son of the previous episode. The 50 years since the end of Fable II saw the arrival industrial era and turned into a substantial number of these areas of play, which diviengono sometimes darker and realistic. After choosing whether to interpret the hero or heroine of Albion - with a mission to dethrone the evil brother - you have a taste of what it offers Fable III. Of course you can wander freely, deciding to ignore the shining path that leads towards the next target, and interact with NPCs. On the other hand, create friends (or enemies) across Albion was one of the cornerstones of the preceding chapters.
But when you press the button A to start the conversation - this time it opens an instance in its own right - you are in the normal screen where you choose to conduct a "good" or a "bad" without any option to customize any box, or choose ' Action to be taken. That the only possibility of interaction with a guard at the gates of the castle are a handshake or a regurgitation thunderous left a lot of concern about the depth of the system that has several years on his shoulders. The situation has not improved particularly in the adventure continues: crossing the street hero you can unlock new expressions including hugs, dance, rude gesture, and so on, but whatever the expression used, you always have the impression that something is missing. Indeed, the word is missing in Fable III. The system of gestural interactions is still functional, but find it almost unchanged after year more and more shows his hand too basic, repetitive and not very engaging.

Fable III is an evolution compared to the previous chapter, not a revolution. Several changes were made to the management of the character - that now takes place in rooms dedicated to the Wardrobe, the armory, the customization of attributes and so on - the game map that indicates all the current missions and facilitates the identification of stable and assets to be acquired, or the combat system, easy and fireworks with the weapons that change shape depending on usage. The base, however, remains almost the same and given the overall quality is hard to complain. Albion are once again demonstrates an area rich in things to do, gorges to explore, secrets to discover. It 's probably the true protagonist of Fable III, with its population depending on the different cities visited ready to assign new tasks, although very similar to each other.

Still, Fable III seems to be less free than before. The aim of the first part of the game does not offer great choice: we must win new allies to lead the revolution that will bring a new king on the throne. Do not have the confidence of the inhabitants of cities leads to greater difficulties in the battle against the regime, but the game leaves little room to exit the track narrative. Once you get to the throne begins the second part, where you can actually decide how to govern - hence the possibility of becoming really good or bad - and if you keep the promises made at the time the allies. The line between good and evil proves very thin, and every choice has a double face. Better to lower taxes to get more support, but finding themselves in financial difficulties later, or risk the misery of the people, but resources will have to face the ultimate challenge? Let's brother lives in evil and take advantage of the militia in battle, but to do justice or be dismantled on the military front? Situations that do not offer a middle ground and that seems more than a choice of overrides for a concept of freedom in Fable III shows some limits too.

are questions that arise in the minds of those who have spent hours with the previous chapters, but which could pass unnoticed by those who visit Albion for the first time. Fable III is an adventure indeed intriguing and well made - except for some graphic bugs and not always dubbed into Italian able - able to maintain for several hours with his humor and all-English with exploring some places to put it mildly evocative. Establish relationships, marry, have children, manage the revenue of their estates to control prices of goods in stores, devote to training your pet, play in co-op with a friend: many of the activities with which spend time in Albion all to enjoy. A title like few on the market, and therefore highly recommended, but on balance appears to be less effective and innovative than their predecessors.

Raffaele Cinquegrana

Pros: many activities make; explore Albion is a joy, very well done; humor permanent jaw-dropping environments
Replay Value: good. There are several reasons to go back to Albion, including two-player multiplayer
Cons: very limited interactions with the characters, we do not always feel in control of their choices, some graphics bugs
In Summary: Fable III confirmatory evidence of quality but less sharp than in past episodes. Recommended especially to those who visit Albion for the first time.

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