Saturday, March 5, 2011

Maytag Dishwasher L Lock

OneBigGame: Videogame for Charity

OneBigGame is a nonprofit publisher that supports a number charities. In the first year of operation, generated more than $ 100,000 of which about 96% were divided equally and donated to Save the Children Alliance and Starlights Children Foundation. Chime, created by British developer Zoe Mode, is the largest manager of collections. In 2011 he published OneBigGame Wint, iPhone music game created by Masaya Matsuura (PaRappa the Rapper) and from his study with the developer NanaOn-Sha Dutch Triangle Studios.


earnings in 2010 of OneBigGame

The non-profit publisher in the first year, generated more than $ 100,000 earmarked for charities that supports

San Francisco, Calif. - February 25, 2011 - OneBigGame (http://onebiggame.com), non-profit publisher of video games, today announced the results of 2010, the year the official launch of publishing for charity. During the year, OneBigGame has reached over $ 100,000 of profits, with around 96% divided equally and donated to two charity partners, Save the Children Alliance and Starlights Children Foundation.

Most of the money raised for charity by Chime OneBigGame were derived from the first game released on Xbox LIVE ® Arcade (for games and entertainment system from Microsoft ® Xbox 360) 3 February 2010, created pro English bono by the developer, Zoe Mode.

"We are delighted to announce these initial positive results, demonstrating a new and unique way to raise funds." Commented Martin de Ronde, Director of OneBigGame. "With the games created by renowned game developers and development studios, we can now help children most in need, taking advantage of a fantastic mechanism. Needless to say when we are grateful to them, and Zoe Mode game Chime for allowing us to achieve these results. Also, we like to think of this as a great signal that we will continue to do. We have a promising lineup of games with which to continue our fundraising campaign in 2011, the recent release of the game for the iPhone Wint of Masaya Matsuura, David Perry of the racing game for next-generation tablet game Minesweeper and the Adventure of Charles Cecil "

Ed Daly, Managing Director at Zoe Mode, said: "We are honored to be part of OneBigGame and immensely pleased that the success of Chime was aid for the collection for charity. We hope to continue our collaboration with OneBigGame and add new games. "

Douglas Rouse, Head of Corporate Partnerships at Save the Children said:" Save the Children is very grateful to OneBigGame for their donation. This is an innovative way to raise money for charity and the partnership brings our vital work to a whole new audience of players. We hope this cooperation helps people to know our EVERY ONE Campaign, which campaigns to stop the deaths of about 9 million children who die each year before the age of five years. "

" We appreciated the initiative of OneBigGame and Zoe Mode and the generosity of all the developers involved, "said Jenny Isaacson, Vice President of Brand Marketing and Communications of Starlight. "It's great to see the video game industry focus not only entertainment for the public but also to the sick children and their families followed by Starlight."

As announced, following Chime, OneBigGame continues fund-raising activities with Wint, created a charity by the famous Japanese game designer Masaya Matsuura and his company NanaOn-Sha with the Dutch to Triangle Studios. Wint, a music game for iPhone and iPod Touch is available on Apple's AppStore for free download. Loved to play music Wint to created by a large number of artists are sold separately to raise money for charity.

How To Make Waffle Headbands

Review / Dr. Kawashima: Exercise for the Mind and Body

Dr. Kawashima returns to test our brain age with the help of Kinect and a new set of exercises for your brains with a little 'momentum. Can he repeat the success achieved on the DS platform?

Dr. Kawashima: Exercise for the Mind and Body
Developer: Namco Bandai Games
Publisher: Namco Bandai Partners
Distributor: Namco Bandai Partners
Italy Genre: Puzzle
Platform: Xbox 360 / Kinect
Related Titles: Brain Training (Nintendo DS)

Sempregiovani

Developed under the supervision of the now well-known neuroscientist Dr. Ryuta Kawashima, exercises the mind and body leads the equally notorious kind of brain training on the Xbox 360 by adding movement to the brain through the use of exercises Kinect. According to the researches of the same Kawashima, the movement would stimulate the activity of our brain, so here's 20 new mini-games that combine in a fun and physical reasoning, by which to measure your brain age. The game mechanics reflect almost in all the positive aspects of the various versions for Nintendo DS, including detailed statistics on progress, personalized exercises and especially appealing formula that promotes improvement from time to time. The mere fact of being higher than brain age buckle details, it is sufficient to turn the pride in each of us and show the avatar of that Kawashima is wrong.

The five categories available - mathematics, logic, memory, reflexes and physical exercises - assemble mini-games that range from touching the numbers in ascending order or kicking the missing number in an equation to transform his arms in hands of the clock to indicate the proposed timetable, or to store the positions of avatars that are hidden behind doors. The speed is normally required to obtain a higher score, but it's always good to consider that a wrong answer results in a greater penalty. Some minigames require good eye-hand coordination, as in the case of Manolesta, where it is necessary to control Pac-Man Pooka and Dig Dug by hand to avoid the ghosts. The variety of tests in which venture is significant and some are really funny, yet in several cases highlight the repetition of the same basic concept. The use of arms mo 'of hands is used for example for the minigame clock but also for the pairs of radar and decks on which to move cars of different colors.


Although not a serious defect, you have the feeling that the sensor Kinect could have provided more food for fantasy, even considering the fact that there is no evidence provided, for example, based on the entry. Among the failures, we note that there is no online mode (even lacking the ability to compare results with friends), partially offset by up to four players offline. Good for the recognition of movements mapped on your own avatar, which is essential especially for the more advanced levels where speed of execution becomes increasingly important. Ultimately, Dr. Kawashima: Exercise for the Mind and Body has been a pleasant pastime that can encourage the improvement of themselves with micro-gaming sessions daily. And who knows that the brain never really conducive.

Raffaele Cinquegrana

Pros: good gesture recognition, and some are hilarious mini-games, promotes improvement increasingly
Replay Value: good. If interested in brain training, is able to capture long
Cons: no option online same idea repeated in many mini-games
In Summary: Dr. Kawashima: Exercise for the Mind and Body is an interesting title, that can intrigue a long time thanks to the mechanism that promotes personal improvement. Perccato the lack of online options and a little more variety in